Home » Big news this week| Facebook “transforms” into Meta, Oculus completes its mission, and Niantic AR’s new work hits_Financing

Big news this week| Facebook “transforms” into Meta, Oculus completes its mission, and Niantic AR’s new work hits_Financing

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Original Title: Big News of the Week| Facebook “transforms” Meta, Oculus completes its mission, Niantic AR’s new work hits

This week’s big news, this week’s Facebook renamed Meta and FC conference news dominate the news, and the amount of information is quite large: separate out. Including: official exposure of new high-end VR products, code-named Project Cambria, to be released next year; official exposure of AR glasses, code-named Project Nazare; announcement of meta-universe ecological goals and progress; Quest-based MR ecological construction; Project Aria progress; Quest for Business business; new applications , New games, including Beat Saber in Quest revenue of 100 million US dollars; Spark AR progress.

In terms of AR, Niantic and Nintendo launched the AR walking game Pikmin Bloom; Cisco launched the Webex-based AR holographic conference service; Bosch invested US$3 million in the AR/VR field; Apple’s AR retina projection patent was announced; Leo AR launched a 3D control trading platform; NASA Use AR to remotely maintain ISS experimental equipment.

In terms of VR, Meta invested US$10 billion in AR/VR this year; Xiaopai released Reality 12K VR; Ultraleap’s fifth-generation gesture software Gemini; Sony VR mobile phone box released, focusing on HDR VR viewing; Somnium Space will launch a VR all-in-one machine; Zhibao announced two new VR games; Saints and Sinners revenue exceeded $50 million; Zelda: Ocarina of Time VR Mod announced.

In terms of acquisitions, Meta acquired VR fitness “Supernatural” studio Within, which will be operated independently as a studio of Reality Labs; “PUBG Mobile” parent company Krafton acquired “Deep Sea Trek” developer Unknown Worlds Entertainment, the scale is unknown.

In terms of financing, AR optical module solution provider Li Pai Guangjing completed A+ round of financing with a scale of tens of millions of yuan; Admix, an in-game advertising implant business company, received US$25 million in Series B financing; micro laser projection module manufacturer TriLite received 800 Million euros in new financing; 3D AR/VR cloud platform echo3D received US$4 million in Series A financing; VR social platform Somnium Space announced that it has received investment from Gemini Frontier Fund; virtual person company Next World Culture recently completed its A+ round of financing, and this round of financing NetEase strategic leadership Investment, the “VR Player No. 1” MCN organization Yizhong Times completed tens of millions of A round of financing, the popular Qitian Group’s exclusive investment.

In order to better highlight the goal of transforming the “Meta Universe” platform, Facebook officially announced today that it was renamed “Meta”. The renamed Meta also further highlights that Facebook’s focus on AR and VR business is to build. In the future, it will also separate the AR/VR business revenue from the software application series.

FC Conference|Oculus Brand Retire

New news: The Oculus brand name will also be cancelled. Oculus Quest 2 will be renamed Meta Quest 2 in 2022. It will not even require a Facebook account to log in. It will be expanded with Meta Horizon in the future.

FC Conference|Official Exposure of New VR Products

The new VR headset has a high degree of consistency with the previous exposure information, codenamed Project Cambria, high-end positioning (the price is also), with RGB perspective AR capabilities, mainly focusing on the field of mixed reality, supporting eye tracking, face tracking, and can well complete the virtual reality The image is conveyed in social, office and other scenes.

FC Conference | Official Exposure of AR Glasses

Zuckerberg exposed the code name of AR glasses “Project Nazare” and mentioned that AR glasses still need a long plan. To achieve a lightweight solution with a thickness of about 5mm, a lot of technical reserves are required, such as optics, screens, batteries, and customization. Chips, cameras, speakers, etc., but did not mention more.

FC Conference|Metaspace Ecology

Zuckerberg said that Meta’s goal is to allow Meta Universe to cover 1 billion people in the next 10 years, achieve a digital economy of hundreds of billions of dollars, and provide millions of jobs. On the equipment side, Meta will sell hardware at cost prices or subsidies so that more people can use them.In addition to games and entertainment, Meta will invest 150 million US dollars to establish a meta-universe education ecosystem, focusing on cultivating AR/VR creators

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FC Conference|MR Development Platform

Meta launched the Presence Platform platform, focusing on creating virtual and real scenes, including: Passthrough API, video perspective AR solution, new Spatial Anchors space anchoring function, Scene Understanding scene understanding capabilities; Interaction SDK, a newly released gesture library; Voice SDK : Newly released voice interaction solution; Tracked Keyboard SDK keyboard tracking solution, which is expected to be online next year;

FC Conference|Project Aria Progress

Meta showed the progress of Project Aria, including 3D environment mapping and contextual AI capabilities. Not only can it perceive objects in the environment, but it can also predict what these objects can do and what functions they have.

FC Conference|Quest for Business

Meta announced that it will rename this business to Quest for Business, shifting from the previous to B ending plan to VR virtual office and VR virtual collaboration, mainly based on Horizon Workrooms. At the same time, PWA 2D applications are also introduced.

FC Conference|New applications, new games

The popular VR audio game “Beat Saber” reached $100 million in revenue on Quest, which is a milestone for VR games; the latest member of the Horizon family “Horizon Home” supports multiplayer online; Venues will also be renamed “Horizon Venues”; new The game GTA VR has been announced, and the launch time is unknown; Vertigo Games has 5 more games in development; “Blade&Sorcery: Nomad” will be launched on November 4; “After the Fall” will be launched on December 9.

FC Conference|Spark AR Progress

Meta announced a mobile AR filter creation tool code-named Polar, and Spark also announced support for World AR positioning capabilities, adding body posture tracking and hand tracking.

AR|Niantic AR walking game Pikmin Bloom

This week, Niantic launched a new game of LBS AR’s new game “Pikmin Bloom”. The game focuses on walking interactive gameplay and aims to increase people’s exercise through AR. It supports iOS and Android platforms and will be launched soon.

AR|Cisco AR Holographic Conference Service

Cisco launched the AR conference service Webex Hologram this week, which is characterized by allowing you to remotely collaborate and communicate with customers in the form of AR through your own holographic image. It uses realistic real-life holograms instead of cartoon Avatars. In addition, it also supports 3D model visualization, etc. Function.

AR|Bosch invests US$3 million in AR/VR field

Bosch Research, the North American division of Bosch, announced that it will cooperate with Carnegie Mellon University and invest 3 million US dollars to jointly explore the application of space computing in manufacturing scenarios, including the operation of AR/VR solutions in the Internet of Things environment to improve manufacturing Safety, reliability and real-time efficiency.

AR|Apple AR Retina Projection Patent

The USPTO published an AR patent from Apple, which mentioned an AR optical solution based on retinal projection.

AR|Leo AR launches 3D control trading platform

AR application “Leo AR” launched a 3D control trading platform, which aims to reduce the entire process of 3D AR models from creation to trading. Compared with Sketchfab, Epic’s 3D control platform, “Leo AR” focuses more on the mobile terminal, and its application scenarios tend to be AR.

AR|Marvel AR Narrative Game “Eternal Race”

In order to warm up the new movie “Eternal Family”, Marvel released an AR game “Eternal Family: AR Story Experience” based on ARKit. The app supports iPhone and iPad, you can use it to understand the heroic deeds behind the Marvel superheroes in “Eternal Race”.

AR|Kramer and Sony jointly launch AR solution for online classes

Kramer Electronics cooperated with Sony Electronics to launch a training solution based on AR technology, which is characterized by combining AR, AI and other technologies, using online virtual or mixed learning experience.

AR|NASA uses AR to remotely maintain ISS experimental equipment

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NASA announced that astronauts had used HoloLens AR to maintain a cold atom laboratory on the International Space Station. This is the first time that astronauts have repaired scientific experiment equipment with the assistance of AR. In the future, this technology is expected to be used to upgrade the cold atom laboratory remotely, eliminating the need to transport it back to Earth.

AR|Google CEO: The hardware team is planning AR products

At Alphabet’s last quarterly earnings call, Google CEO Sundar Pichai talked about Google’s investment in AR technology and environmental computing. At the same time last year Google also acquired Canadian lightweight AR glasses manufacturer North.

AR|Manifest access to Nokia MX

Industrial-grade AR solution provider Taqtile announced a partnership with Nokia to use Taqtile’s AR work guidance platform Manifest as part of Nokia’s enterprise solution MX Industrial Edge suite.

VR|Facebook: AR/VR invests 10 billion US dollars

Facebook released its financial report for the third quarter of 2021. It also stated that it is expected to invest more than US$10 billion in the development of AR, VR and related hardware, as well as Metaverse applications and services this year.

VR|Xiaopai releases Reality 12K VR

Xiaopai announced this week a new VR: Reality 12K, which features Inside-Out positioning and optional Outside-In modules. 2 QLED screens, monocular 5620×2720 resolution, 1200ppi, refresh rate 200Hz. At the same time, it has built-in XR2 chip and supports two modes of PC VR and VR all-in-one.

VR|Ultraleap fifth-generation gesture software Gemini

Ultraleap officially released the fifth-generation gesture tracking software Gemini. This update will improve the two-handed interaction, latency and stability of the Leap Motion module.

VR|Sony VR mobile phone box released

Sony this week launched a new mobile phone Xperia Pro-I, which features a 1-inch CMOS sensor and upgraded camera. The screen supports HDR, and a supporting VR box is launched at the same time, the purpose is to bring high-definition HDR VR movie viewing experience.

VR|Oculus tightens developer account permissions

Recently, Oculus announced that developer accounts that fail to pass verification before October 21 will lose their rights to the developer mode. That is to say, if you are currently using locally installed apps and other rights in Quest, you need to verify your phone number or bank card information.

VR|Somnium Space will push VR all-in-one

Somnium Space, a social networking platform for VR, announced the company’s current status and future plans. Among them, it will cooperate with VRgineers to develop a VR all-in-one machine, code-named Somnium Unit 01.

VR|Facebook 6D Attitude Electromagnetic Tracking Solution

Facebook cooperated with Swiss Federal Institute of Technology to develop EM-POSE, a gesture recognition solution based on wireless electromagnetic sensors. It is not restricted by visual occlusion and has no fixed tracking area. It can predict 6D poses and reconstruct 3D human poses and models in real time.

VR|HaptX and Haption start cooperation

HaptX, a provider of VR haptic gloves and force feedback solutions, announced a collaboration with Haption, a French force feedback device provider, to accelerate the commercialization of full-body haptic feedback devices.

VR|ADIF large space multiplayer VR training program

VR solutions company Virtualware announced that it has received a VR training order from the Spanish Railway Agency (ADIF), valued at US$1 million. It is reported that Virtualware will provide VR training programs for ADIF, covering railway infrastructure, construction, and operation and maintenance.

VR|Hasbro announces two new VR games

In Hasbro’s online event Hasbro Pulse Con, two new VR games were announced: “Transformers: Beyond Reality” and “Nerf Ultimate Championship”. It is reported that these two games are based on Hasbro’s Transformers and Nerf Toys original IP, and the development companies are Metaphor Interactive and Secret Location Studios respectively.

VR|Saints and Sinners revenue exceeds $50 million

VR game studio Skydance Interactive announced that the full platform revenue of its VR game “The Walking Dead: Saints and Sinners” has exceeded US$50 million. Such a large-scale revenue is very rare in the VR game industry. In fact, the full platform revenue for the first year of the release has exceeded 29 million US dollars.

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VR|”Beat Saber” Halloween song announced

“Beat Saber” launched the Halloween song “Spooky Beat” this week, which was created by Jaroslav Beck, the former CEO of Beat Gmaes, and is also a free content update.

VR|”Beat Saber” PS VR supports online

Beat Games announced this week that the PS VR version of “Beat Saber” already supports online gameplay. This feature will be available on other platforms for a year at night, but it’s finally here.

VR|Zelda: Ocarina of Time VR Mod

Developer BrianMp16 has released a VR Mod game based on The Legend of Zelda: Ocarina of Time. This Mod allows you to experience this classic action-adventure game on Nintendo 64 on PC VR.

Acquisition|Meta acquires Within studio

The newly renamed Meta company announced this week that it has acquired the VR fitness app “Supernatural” studio Within. In the future, it will be operated independently as a studio of Reality Labs, and will continue to specialize in fitness, fitness, design and other fields.

Acquisition|Krafton acquires Unknown Worlds

“Deep Sea Trek” developer Unknown Worlds Entertainment has been acquired by Krafton, the publisher of PlayerUnknown’s Battlegrounds, and is now the sixth major studio under Krafton and will continue to operate independently.

Financing|Li Pai Guangjing completes A+ round of financing

The AR optical waveguide module solution provider, Li Pai Guangjing, completed tens of millions of yuan in A+ round of financing. This round of investment was led by Guangfa Qianhe, and Country Garden Ventures and Relay Angels followed up. The funds were used for team expansion and production line expansion. Production and iterative research and development of new products.

Financing|Admix receives US$25 million in Series A financing

In-game advertising placement business company Admix announced that it has received US$25 million in Series B financing, led by Elefund and DIP Capital. The funds will be used to expand In-Play solutions and prepare for new game formats such as the Metaverse platform. Up to now, Admix has raised a total of 37 million U.S. dollars.

Financing|TriLite receives 8 million euros in new financing

TriLite, a manufacturer of miniature laser projection modules, announced that it has received 8 million euros in new financing. This round of financing comes from APEX Ventures, TEC Ventures, QC Ventures, Hermann Hauser, B&C Innovation Investments, etc. The funds will be used for research and development and innovation to enhance market competitiveness. As well as enriching patent portfolios and developing and manufacturing service platforms.

Financing|Somnium Space obtains new financing

The VR social platform Somnium Space announced the company’s current status and future plans. It received investment from Gemini Frontier Fund and the Winklevoss brothers joined the advisory team.

Financing|echo3D received US$4 million in Series A financing

3D AR/VR cloud platform echo3D announced that it has received US$4 million in Series A financing. This round of financing is led by Konvoy Ventures, followed by Facebook and GitHub. The funds will be used to develop cloud-based 3D, AR, and VR content creation tools. Support Diversified application scenarios, and expand investment in developer relations, develop development teams and marketing teams.

Financing|Next World Culture completes round A+

The virtual person company Nextworld Culture recently completed the A+ round of financing. In this round of financing, NetEase strategically led the investment, and Dynamic Capital followed the investment. The old shareholder Shunwei Capital and the founding partner CCV continued to follow the investment. It is reported that in the future, virtual people will be fully promoted to be intelligent and scene-oriented.

Financing|VR Player One Receives Ten Million-Level Financing

The domestic MCN organization Yizhong Times announced that it has recently completed a tens of millions of A round of financing (its account “VR Player One”), which is exclusively invested by the popular Qitian Group. The funds will be used to promote the XR ecosystem to the C-side through media communication. universal.Return to Sohu to see more

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