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【Game Trial】God of War transplanted to PC – ezone.hk – Game Anime – E-Sports Game

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The “God of War” for the Playstation 4 console has successfully reborn the series, and a new episode is in the works. SIE has also enhanced the work and ported it to the PC platform, allowing players to witness the rebirth of the protagonist Kratos with the latest hardware and better picture quality. Battle the rivers and lakes.

  • 《God of War》PC
  • High-quality porting

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“God of War” launched in 2018 is an exclusive work for the Playstation 4 console. Over time, SIE has also realized that the cost of developing exclusive works for the console is getting higher and higher, and porting to the PC platform does not violate its “host exclusive” commitment. It can also meet the expectations of PC players and recover development costs, so that the parts that were compromised on the host at the beginning can be more complete, which is really a double-edged sword. Although there are still some Playstation fans who feel that this move is betrayal of players, they are definitely welcome from the standpoint of PC players. They also hope that SIE can transplant these excellent works after the first release of the works and the exclusivity of the host.

The effect of “God of War” was very good when it was launched on Playstation 4. It can be regarded as one of the top works that make use of the performance of the host’s hardware. However, on the original PS4, the smoothness is only 30fps. It needs PS4 PRO to support performance mode, and it is launched with the PS5 host. , the game also launched PS5 update support before, with better 4K 60FPS image quality support. The porting of the PC version of “God of War” is very careful. In addition to the full content, it also provides better rendering effects for PC hardware, an unlocked frame rate limit, full input support, and advanced image quality settings. It also corresponds to 21:9 super wide screen.

Referring to the development requirements of the original PS4 version, the official recommendation is that players basically play the “original” picture quality in 1080p 30fps mode, and only need a Core i5 6600K/Ryzen 5 2400G, GF GTX 1060/RX 570 series graphics card. If it is newer hardware such as Core i7 7700K/Ryzen 7 3700X, GF RTX 2070/RX 5700 XT or above, it can meet the requirements of 1440p 60fps “high” picture quality. The game also provides “Ultra High” picture quality, 4K 60fps requires Core i9 9900K/Ryzen 9 3950X, GF RTX 3080/RX 6800XT graphics card.

For most PC gamers, it is not difficult to meet the hardware requirements of basic “original” image quality. If 1440p/4K 60fps or above is required, the game also adds upscaling rendering function, corresponding to NVIDIA DLSS/ AMD FidelityFX Super Resolution (FSR). ) to improve smoothness and additional support for NVIDIA REFLEX input lag improvement. Make the combat feel better. Note that the PC version of “God of War” has full support for opponent controls and keyboard and mouse input. The keyboard and mouse, Xbox controls, Playstation DS4, DualSense controls, etc. will be displayed accordingly in the game.

testing platform
Processor: Ryzen 7 5800X
SSD:Kingston KC2500

Playing with popular hardware configuration, on Ryzen 7 5800X, GF RTX 2070 graphics card system, the game is sufficient for “ultra” 60fps at 1080p most of the time, occasionally in some maps slightly lower than 60fps level, in higher 1440p environment You need to compromise with “high” image quality, or enable the upscaling rendering function, and change to the GF RTX 3060 with similar basic performance. As for the RX 6600 XT, like most other games, both 1080p and 1440p perform slightly better than the GF RTX 3060 in games without ray tracing. With upscaling enabled, both the GF RTX 3060 and RX 6600 XT can approach 60fps at 1440p “Ultra” quality. However, DLSS always has obvious advantages in upscaling picture quality, and the picture retains more details and is clearer.

If it is the old generation GF GTX 1060, it can still meet the basic “original” quality of 1080p 30fps, which feels almost the same as the original PS4. You can also enable NVIDIA Image Scaling (NIS) technology or FSR, NIS still retains more detail and clarity, but the speedup is not as fast as FSR. In this case, native rendering is used, and AdaptiveSync/G-SYNC with the display is actually sufficient. After all, the performance of the GF GTX 1060 is close to that of the PS4 GPU, and the effect of the same-level image quality setting is satisfactory.

God of War
Type: Action
Platform: PC Windows

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