Home » A detailed introduction to the imposing machines in “Horizon Western Forbidden Area”-Hong Kong Mobile Game Network GameApps.hk

A detailed introduction to the imposing machines in “Horizon Western Forbidden Area”-Hong Kong Mobile Game Network GameApps.hk

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Chief machine designer Blake Politeski and art material director Maxim Fleury explained in detail the large amount of work invested in each machine. From conception to completion of the game content, various unconstrained ideas were created in the game through teamwork. world.

The machines in “Horizon Zero Dawn” will also appear in the upcoming sequel “Horizon Forbidden West”. For example, “watchers,” these robotic creatures resembling small theropod dinosaurs often patrol large herds and search for potential threats. Or “tooth mouth beasts,” these deadly crocodile-like monsters were originally created to purify water, but later became extremely ferocious due to the “craze.”

There are new dangers in the Forbidden Area of ​​the Western Regions… In the actual gameplay trailer, Yaloi encountered several, such as the agile “claw stepper” and the deadly mammoth “Shaker Tooth”. In addition, of course there are more machines to fight, control or avoid, so you who play Aloy should be prepared to deal with various situations in these wastelands at any time.

Intimidating metal monster

Chief machine designer Blake Politeski has been working with Guerrilla since Horizon Zero Dawn first conceived the first machines. This time for the upcoming sequel, he has been working together with Maxim Fleury and his team (and other teams) to develop great new content.

“We are exploring new areas in the world of the horizon,” Blake whispered: “Clarify the types of machines that live in different ecological regions, their interactions with each other, the interaction with the environment, and the interaction with humans. The way is very interesting. Machines are the so-called guardians of the world. How they perform their duties and how players can use these behaviors to gain advantages are all worthy of our repeated consideration and fun.”

“During the development of “Horizon Zero Dawn”, we had a variety of wild ideas; of course, not every idea can be included in the first work, but we can finally complement the previously infeasible ideas and novel concepts in “Horizon Western Forbidden Land”. !”

Maxim explained in detail: “Blake’s team provided us with a design document that describes the general shape of the machine, what types of interactive parts are available, and what types of attacks can be performed. We have some high-end drawings that can further clarify the document. , But the real visual design is left to the robot and weapon material team.”

“Next, the concept artist will propose a 3D concept map, and then go through multiple reviews by the art director, game design, animation, and technical art team until everyone is satisfied. We will build the model, bind the skeleton and make the action, see Whether everything can work as needed, the modelers of the robot and weapon material teams will take over and add all the necessary details. After repeated modifications by different teams, the model will have to make motions, color, add textures, and go through again. After review, the game can be added to replace the temporary model. The process of developing each machine takes a long time!”

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Expand machine types

There are more than 25 different machines in “Horizon Zero Dawn”, and finishing them is no easy task. “We must first establish the foundation in the previous game,” Blake said: “So we started from defining different responsibilities. The watcher is like a camera security, the clearer is like a law enforcement, and so on. The basic role is established, we By collocation of robot design, unique skills and features, as well as cool weapons and attacks, we can extend the development on the basis.”

“We further expanded the types of machines in “Horizon Western Forbidden Area”. For example, we wanted a flying machine slightly larger than the Flash Eagle, so there was the Sunwing, but it needs to have a positioning and fit in the world. Role. So we studied various flying reptiles and primitive birds to inspire inspiration, and came up with the concept that their wings can collect solar energy on sunny days. This also resulted in an interesting game change: Sunwingers collect solar energy. Unable to attack, and will be more alert to potential hunters when idle.”

“We use this kind of unique behavior as a basis and expand it when we establish its machine positioning. We always want to ensure that the machines are connected to each other for greater use, so that the entire machine ecology is in a harmonious state. Like in the real world.”

Creating a real world has always been Guerrilla’s main focus, and this also includes creating lifelike machines in the “Horizon” world. “The design language developed in “Horizon Zero Dawn” is still extremely important to us,” Maxim explained: “At the same time, we also want to make the new machine unique and different, and create a wider world for players. “Horizon West Forbidden Land” “The machines in “will have more functions. From a design point of view, this is indeed a challenge. I hope to give players a unique new experience in every match.”

New dangerous enemy

In the previous tribal article, we introduced the skills and combat moves Yaloy learned in the Forbidden Lands of the Western Regions. Some of them are very useful when facing stronger, agile and deadly machines.

“Yaroy will use various types of weapons and ammunition to deal with different machines!” Maxim emphasized: “No spoilers here, I can only say that players can use multiple methods to defeat each machine. We. The machine design allows players to make clear judgments, and add textures to show the weaknesses or interactive components of the machine. You need to study each machine carefully to find different ways to deal with it.”

Blake added: “Many machines have different weapons and behaviors that can be used to create advantages for players. This not only refers to shooting down their components to use, players can wait for opportunities to dive in when certain machines enter a more passive state. For example. In other words, if a machine is digging for underground resources, it will generate a lot of dust, allowing Aloy to use it as a visual cover and approach it quietly.”

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“The machines in “Horizon Western Forbidden Area” are more maneuverable in almost every aspect you can imagine-jumping, swimming, climbing on surfaces, etc., and Aloy is bound to follow up, so we designed a new one. The movement mechanism helps her. In addition, we also put more emphasis on strengthening Aloy’s reconnaissance and planning abilities before entering the battle, which also includes the ability to escape in unexpected situations.”

Whether it’s climbing or using smoke bombs to escape and other actions, Aloy has the upper hand in the fight against the machine, but the improvement is not just the game mechanism. Although the machines in the Forbidden Area of ​​the Western Regions are more dangerous, players can understand their behavior and predict their movements through voice prompts. For example, the machine has specific sound effects when it is idle, when it sends out warnings, and when it launches an attack. With the support of 3D sound effects, the PlayStation 5 version of this game will be more accurate in recognition. If used with other compatible devices such as stereo headsets (analog or USB), it can better control the surrounding environment in a vast world.

Please shake the tooth beast

In the trailer for the actual gameplay of “Horizon Western Forbidden Land”, Aloy faces one of the biggest rivals to date: Shaketooth. It looks very shocking, and it is not easy to defeat it.

Maxim explained: “The Shaketooth is based on the mammoth as the design basis. We also use this to pay tribute to the majestic war elephant in the history of the movie. It has a variety of different attack abilities and is equipped with a variety of firearms. In addition to being able to fight in close combat. Attack with ivory, it also has different elemental weapons available. The toothshaker we saw in the trailer is controlled by the rebel faction of Tinak, but you can also see them in the wild. “

“It’s like a mixture of war elephants and huge siege towers used to attack fortresses in the Middle Ages: indestructible, slow-moving, and powerful,” Blake recalled its characteristics: “This gave us the design concept of Toothshaker. : Fully armed but slow to move, almost invincible. In “Horizon Western Forbidden Land”, the human enemy can control the machine to fight, so we simply combine the two to create our own version of “War Elephant”, so that humans can get from it. The erected seat fired at Aloy.”

“Going back to the machine ecosystem mentioned earlier, it was created to maintain the balance of the earth and prevent humans from extinction of life. Toothshakers are designed to be fighters and are responsible for protecting other machine species and ensuring that they are protected from humans. Perform their duties under the intervention.”

Both Blake and Maxim agree that Shaker is one of the most difficult enemies to deal with in this game. Players must be prepared enough to have a chance of winning: “We recommend that players use traps and add hook launchers. Although slow, they can still be easily stepped on. Bian Ya Loi, so players should always be prepared to dodge. Finally, be careful of its fire-breathing trunk…”

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Drive the horse to reverse the situation!

Although almost every machine is very good at fighting, they still contribute a lot to the world of the horizon, and sometimes help Aloy’s adventure journey. Take the long-necked beasts as an example. They are not hostile. In fact, once their instructions are overwritten, Aloy can get information and instructions!

“Similar to “Horizon Zero Dawn”, Yaloi can cover machine commands and fight alongside it,” Maxim explained: “This time we will add more mounts for exploration and riding-just in the actual trailer. Saw Aloy sitting on the Claw Walker.”

Blake added: “Some machines may even help Aloy’s unintentionally! If a machine is looking for resources that Aloy is also searching for, as long as she is alert enough, she can follow the machine to find the storage. In addition, through By overriding the instructions, Aloy can also control certain behaviors of the machine, turning them into an offensive or defensive state.”

One of the things that Guerrilla team members look forward to most is to know which new machines players will like. Of course, our studios have their own rankings, and Maxim likes Thunder Tooth the most!

“It is the first machine with a clear concept in “Horizon Zero Dawn”, so it has always won my heart,” he laughed: “I like its design and characteristics. In contrast, in “Horizon West Forbidden Area” , My favorite is the digger: a compact small machine, if you take it lightly, it will be overwhelming.”

What about Blake’s favorite? “Stormbird; it was one of our earliest designs. At that time, we were trying to clarify the positioning of these machines. At that time, I highly recommended it to a colleague, saying that it sounds like an eagle combined with a fighter jet and has elemental characteristics at the same time. It can be dropped from a high altitude with electricity. It will strike the player like lightning and explode when it hits the ground! Our game director happened to hear this conversation and turned around and said: “Sounds great!” So the positioning of the storm bird is here. The decision is finalized.”

“My favorite is definitely the shell beast. The concept of this machine has been brewed in my mind since the first work. I am really happy to see it finally appear in the “Forbidden Land of the Western Regions”! It is huge in size and has a variety of abilities. It is sure to make the player feel fresh and exciting-combining inspiration from movies and real life, as well as some of our own whimsical ideas. I look forward to seeing the player’s reaction to this machine, and I believe that the player also looks forward to controlling it personally .”

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