Home » “Battle of Paladin-Fighting -” game experience review-Gamereactor-Guilty Gear: Strive

“Battle of Paladin-Fighting -” game experience review-Gamereactor-Guilty Gear: Strive

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A fighting game will appear every once in a while, which is expected to inject new vitality into the player community and game type. Often, for different reasons, most of them are unsuccessful. But there are some classic examples: “Mortal Kombat 9” simplifies the series and shows that as long as the effort is made, the single player content in the fighting game can also be great. “Quick Fight 4” awakened the type that was dormant at the time. “Super Smash Bros. Special Edition” caters to all fans, old and new. “Dragon Ball FighterZ” expands the appeal of fighting games as an ornamental sport. As for “Battle of the Paladins-Fighting -“, it is a series that is known for its incredible depth and difficulty in getting started, and has completely changed the way we play fighting games at home through excellent network codes. Set out to create a more inclusive entry point. In the past year, the expectations accumulated for this work have been steadily brewing. Some people even expect “-Fighting-” to replace the leading position of “FighterZ” in terms of player base and viewing rate. This game has been out for a few days now, if you are playing with PlayStation, you should have been playing it longer. In short, is the waiting for this work worth it? As of now, it is a mixed bag. It was mixed with incredible highs and terrible lows.

Let’s review it a bit. What is “Battle of Paladin”? Arc System Works is a studio known for producing the best anime-style fighting games in the past few decades. Its works include “Apocalypse”, “Persona 4 The Ultimate Midnight Arena”, and of course. There is “Dragon Ball FighterZ”, these all provide high-intensity gameplay with a focus on combination through seemingly simple mechanisms, but they hide incredible depth. Before “FighterZ”, they provided a niche, highly polished 2D animation battle game. Since “Battle of Paladins” is their first original fighting game series, I am very happy to see that this series finally gains lasting attention through “Battle of Paladins-Fighting -“-this is the long-term operation and inspiration The latest masterpiece from the heavy metal-style combat series.

“Battle of Paladins-Fighting -” aims to simplify the core experience of “Battle of Paladins”, while retaining the familiar combat speed and intensity of previous games. You will be able to play one of the 15 available characters at the time of release, with their personal quirks and uniqueness. Although some returning characters feel slightly different from before, they still retain their recognition. The gameplay is a traditional 2D fighting game with all the functions of an anime-style warrior, such as air sprints, double jumps and complex combined routes. The last item has been adjusted and faded in this release, but it maintains the core feeling that makes “Paladin War” an extremely exciting game. The character has a move design that is easy to learn but difficult to master, which makes exploring the lineup very rewarding. Some of them are so unique, you might even wonder if they are from completely different games at all. The combat is turn-based and time-based, and the damage of each character has been adjusted to provide satisfactory blows and short but exciting battles. Certain characters, such as Potemkin, have devastating moves that can cause more than half of the opponent’s health. One might think that this will lead to short-lived and unsatisfactory battles. “-Fighting-” proves that this is not the case; the combat system will bring you some of the most durable matches you have experienced in this genre. Every battle feels balanced, and a battle that looks like an overwhelming victory may be reversed in the blink of an eye. All of this together creates one of the most addictive combat systems in the modern fighting game space.

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Novice teaching

Combat is the core of this game, but how do you learn to play? When you start the game, you will get a simple instruction. Although it does not teach you more complex mechanics in the game, it can still give the novice a little sense of discovery. Able to thoroughly explore the role details and rules applicable to all roles, and the complete and actual teaching process is located in the task mode. I beg novices to study this mode in order to fully understand the game. Returning mechanisms, such as Faultless Defense and the new and improved version of Roman Cancelling, have been explained in detail in this mode, allowing players to try again and see examples of how to do everything . The game strongly encourages players to experiment, adding some impromptu actions will not cause automatic failure. This teaching method stimulates creativity and may even attract people who usually never practice combos to explore the complex and detailed training modes provided in the game.

There are two main modes reserved for single-player content: the traditional arcade combat mode, which brings more and more difficult AI combat; and the story mode, which is essentially a 5-hour animated movie, which is not between the plot animations. gameplay. The visual effects are incredibly good, and certain character moments are also great, but I think newbies in this series may be confused by what happened and the lack of real-world operation. Sometimes it feels like the nonsense of the “Kingdom Hearts” level. However, it is not necessarily a bad thing! It’s just scary. Fortunately, there is a very detailed outline that explains every detail of the legend of “The Battle of the Paladin”, ensuring that those who tend to want to read it are even more confused. It can only be said that this is a wild journey.

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Guilty Gear: Strive

Network problem

In order to make up for the lack of single-player game content, most of the long-term content of the game is in the online mode. In this mode, you can use the network code that I haven’t experienced in the game, but is based on the best rollback (rollback) to play against players from all over the world. Although there are some outliers in the connection situation is very bad, but 99% of the pairing feels like you and your opponent are sitting side by side on the sofa and playing together. Gone are the days when playing one game to another in the middle of a fighting game is like gambling. With rollback, every mistake is really your own mistake. You can’t be lucky enough to hope that your opponent’s internet connection has problems, and you need to focus on what actually happens in each game. This feature is excellent.

It is a pity that, in a situation that has become a typical ArcSys signature problem, the lobby system was completely fragmented at the time of release. You have to create an avatar and enter these pixel graphic-style halls. They are located at different levels in the ranking tower. The lowest level is 1 and the highest level is 10. The higher the level, the stronger the player. Climbing all the way up from the bottom of the battle tower to compete with more and more powerful opponents is a cool concept, but it has problems in practice. To pair with an opponent, you need to be prepared next to a video game machine and wait for someone to do the same on his end. Sounds simple, right? Unfortunately, I don’t know why this doesn’t work most of the time. It often leaves players confused due to unclear messages and poor responses, and don’t know what the problem is. If two players try to pair with someone at the same time, they may be kicked out of the lobby.

Guilty Gear: Strive

On the first weekend after the game was launched, pairing with friends in the player matching mode is still slightly feasible on PS5 and PS4, but it is completely unavailable on PC. Although I mainly played the PS5 version for this review, I also tested the PC version when it was released, but was shocked to find that the lobby system was in a worse state. In the first two hours, I couldn’t even connect with any other players. Other online options are also puzzling, such as re-pairing with other players in the rankings and being locked to a maximum of 3 matches. All of these technical and conceptual issues are incredibly confusing and sad, because the core gameplay and Internet game functions are actually very good.

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Over-simplification?

There is also a discussion about simplifying the combination of moves for different roles. ArcSys has publicly stated that this is to not scare off new players, so that everyone can play the game. no problem! Even great! The problem is that over time and the game gets older, skilled players will optimize the character. What is worrying is that this will lead to a simple gameplay that is imitated, in which the character will lack the ability of the player to express, so that in each match, the player will perform the same optimal combination route. It remains to be seen whether this will be the problem we will see in “-Fighting”, or whether the general mechanism is sufficiently complex and deep enough to prevent stagnation. So far, there are new choices every day in terms of character exploration and player discovery. Players keep coming up with new strategies. Let us hope that this situation can continue.

Guilty Gear: Strive

All in all, “Battle of Paladins-Fighting -” is an excellent and representative fighting game experience, but it is limited by some strange development decisions and technical issues. We can expect developers to resolve all issues in the coming weeks or months. However, for now, “Battle of Paladin-Fighting -” is a must-have game for fans of this type, and for novices, it is even better than “Dragon Ball FighterZ”. This sets a new standard for online games. Rollback is the future trend. All games without this feature will have major obstacles to overcome. Without it, I can’t go back to online games at all. The masters of ArcSys have raised the pseudo 2D but actually 3D visual effects to a new level, making “The Battle of Paladins-Fighting -” a real visual feast on any platform. I hope that brilliant visuals and clear battles will bring exciting and competitive tournaments. If you want to skip the frustrating lobby, I suggest you wait a few weeks before buying. If this doesn’t bother you, then “Battle of the Paladin-Fighting -” will present you with one of the most challenging, exciting, rewarding, and inclusive fighting game experiences. The score reflects the current state of the game, because the update will undoubtedly end up making my negative reviews irrelevant. Let us hope that this game can maintain high popularity and get the support of developers for a long time to come. As for the beginning of Season 1, we will have 5 DLC fighters, I can’t wait.

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