If you’ve played Capcom fighting games for years, you’ll definitely remember the infamous Easy Play mode from the Gamecube version of Capcom vs. SNK 2, which made all special attacks possible with just a flick of the right analog stick, even if is the most difficult attack.
As you can probably understand, this completely tipped the balance and was heavily criticized. With that in mind, it’s easy to see why the fighting world isn’t happy to hear about the new control options in Street Fighter 6.Now, Capcom has decided to clarify some issues, director Takayuki Nakayama told GameInformer,“Not an easy pattern”may actually benefit professional fighters as well:
“If someone wants to play a modern control genre in a competitive environment, like a tournament, they should do it. It’s just a different avenue for players who want it.
Even if this sounds good, it seems that many fighting game players won’t be convinced until they try it out for themselves. They’ll be able to do just that next year when Street Fighter 6 launches on PC, PlayStation and Xbox Series S/X.