Home » [Evaluation]”Super Robot Wars 30″ One-click Auto hang up + free choice of battle zone missions

[Evaluation]”Super Robot Wars 30″ One-click Auto hang up + free choice of battle zone missions

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A collection of various mechanical animation works gathered together, the simulation RPG game “Machine Warfare” series against different enemies ushered in its 30th anniversary in early April, and then released the 30th anniversary of the 30th anniversary of the latest home console work “Super Robot Wars 30”. It will be officially released on 28th. Although the previous generations of super robot wars X, V, and T were on Ps4, Switch, and PC, this time “30” is also missing from PS5. As Hong Kong sneaked away 2 days earlier, so I just waited for Unwire to introduce it to the readers first.

▲ 4 difficulty levels are provided this time

▲At the beginning, you can choose a route to get different bodies

Original works and works added under “30”

“Super Robot Wars 30” this time added 22 works, including 5 new works. Including “The Brave Police”, “Overlord ~ ​​GaoGaiGar vs. Evolution ~”, “Knight & Magic”, “SSSS.GRIDMAN”, “Emperor Magnum (INFINITISM)”. In addition, this time the game’s original body “Ferocious Bird 30”, the original battleship “Drestrega” and the original heroes and heroines “Agie St. Claus” and “Yaz St. Claus”.

▲ There are 22 works in this episode of participating works

▲Original heroes and heroines “Agie Saint Claus” and “Yaz Saint Claus”

▲Original body “Ferocious Bird 30”

▲Original battleship “Drestrega”

▲New participating work “SSSS.GRIDMAN”

▲The new work “Brave Police”

▲The new work “Overlord ~ ​​GaoGaiGar vs. Evolution~”

From a linear plot trend to a tactical area selection

In the previous “Machine Warfare” series, unless players were allowed to choose branch lines, the main storyline was fixed and unchangeable. This time the “Super Robot Wars 30” game has very big changes this time, and the plot can be chosen by the player. The game will provide different regional missions, and the process of selecting the mission will display the difficulty of the game and the predicted combat power value, allowing the player to judge whether the current mission can pass the level. Of course, the system will also recommend quests and prompts for the main task. Players can choose the branch line that the new body joins, or go straight to the main line with the challenge of difficulty. In addition, there are in-ship missions, which are usually some plot supplements or difficult challenging missions. As long as they are completed, they will get rich rewards.

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▲Able to prioritize the tasks you want to play

▲Rich in-ship mission rewards, players remember not to miss it

In order to allow players to easily understand the plot, a world map and mission options are provided. But in fact, the two options are the same. Choosing the task menu will make it easier to know the content of the level and quickly check the level rewards. Some levels will have the opportunity to obtain the body or even hide the body, and the most surprising thing is that the level will have different plot dialogues depending on the selected body, so in order to experience more plots, it is recommended to complete all the tasks as much as possible. It takes about 40 hours to play the main mission to complete, but it takes more than double the time to complete the full mission, which shows that the game content is very rich.

▲The world menu is not as good as the task menu

▲At the beginning of the game, you can easily obtain powerful gold and silver accessories as long as you play more side missions

Interface and system transformation and AOS system

Compared with the previous “Machine Warfare” series, the system interface of “Super Robot Wars 30” has also changed significantly. From the previous option of evenly distributing the entire screen, it has become to the left, and the indicator has been changed to bright orange circles with obvious contrast. In addition to the overall screen is more concise, it also has the feel of a modern host. In addition to the changes in the menu, the system screen of the battle has also changed. For example, the HP and EN positions are no longer rectangular with angles, but instead are rounded with a sense of technology. There is also a display of micro-machines. The interface of this episode is no matter what. Quite worth seeing.

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▲The menu interface finally has a new feel

▲The HP and EN positions are replaced with nice round shapes but keep the numbers

In addition to the interface changes, this time the battleship development system (AOS system) has been added. And this system is very important for players, because every upgrade will also help the battle. For example, upgrading the items in the laboratory will increase experience points, and upgrading the training room will get all body abilities bonuses. No matter how you level up, it will affect your cultivation ability and combat ability. Players should pay attention to skill points because they can’t retreat. But what the AOS system needs is MxP, which is separate from the CREDIT of the modified body.

▲Many players need to choose carefully the part that can be modified

▲The effect of each grid will change

One-click Auto automatic battle and shortcut keys

When entering the battle game, just press “+ / option” to start the Auto function. The Auto function will help the player automatically control the body and determine the body mode, and it can also help you pass the plot automatically, so basically the Auto function does not require an alternative hang-up function. Although the Auto type of the body can be fine-tuned, the function seems convenient, but in fact it will still be destroyed, so players can only use it in some training levels or low-difficulty levels. In addition, quick commands can be set in the game settings, and quick commands can be performed from both the “menu” and the “machine”, so that you can save a lot of time according to your personal preference.

▲In the menu “AUTO Type”, you can choose to adjust the type

▲All things under “AUTO” are automatically selected for the player

▲You can choose the shortcut keys on the settings

DLC is too constrained?The season pass will be announced before the Game

Think there are too few works in “Super Robot Wars 30”? The “Season Pass” content (DLC 1 and DLC 2) has been announced before the game’s release. DLC 1 includes Thunder 5, Hi-ν, Sakura Wars, Dragon Tiger King, and DLC 2 will include Iron-Blooded Orphans, ULTRAMAN, and Ancient Iron and many more. The game also offers “Extreme Sound & Information Pack” and “Reward Task Pack” for purchase. The former includes animated songs and sound effects, original BGM and setting data, and the latter is 15 independent branch tasks that can obtain powerful and enhanced parts. The “Season Pass” is priced separately at HKD$239, and you can also purchase the deluxe version (including season pass) for HKD$719 or the ultimate version (including all DLC) for HKD$899. The new body will be updated in November, and readers who like it will have to buy it again.

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▲DLC will be given priority when buying season pass, which means it can be purchased separately in the future

▲Buy DLC to get a lot of transformation points and enhanced parts

Summary: As the 30th anniversary work is not as ideal, but the game retention style is challenging

The game “Super Robot Wars 30”, as the 30th anniversary work, is not satisfactory in terms of script or participating works. The official version of the game is insufficient before the DLC is released. However, the content of the game is still satisfactory. The game can choose different tasks to arrange the order of the starting body, which will also make subtle changes to the plot in the game. However, the producer once said that it takes a long time to make battle animations. I personally have reservations about this. Not only are the animations not very smooth, but there are also frame drops. And Auto is difficult to play a big role in function. As a player who likes “Machine Warfare” or battle chess, it is still worth recommending to buy “30”. This episode is very challenging in elite difficulty, and the AOS system is also very strategic. For those who like to buy the work as a consideration, it is recommended to purchase additional DLC to enjoy more participating works. Although there are rumours that there are more than two DLCs, I can only say that at this stage, it is necessary to spend extra money to enjoy a complete game in Bandai. Whether it is worth the purchase depends on different opinions.

▲In fact, I really like the original body

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