Home » Multiverse? There are more than 60,000 versions of “Pokémon Red/Green” to conquer Pokémon without losing the ball but throwing money? | Game Corner | Digital

Multiverse? There are more than 60,000 versions of “Pokémon Red/Green” to conquer Pokémon without losing the ball but throwing money? | Game Corner | Digital

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Multiverse?  There are more than 60,000 versions of “Pokémon Red/Green” to conquer Pokémon without losing the ball but throwing money? | Game Corner | Digital

The foreign YouTube channel Did You Know Gaming recently compiled a lot of information about the members who visited the first generation of Pokémon, and found that the game is very different from the two well-known versions. “Pokémon Red/Green” was originally expected to have more than 65,000 versions, and the main focus of the game was not to capture Pokémon, but to earn gold to buy Pokémon.

“Pokémon Red/Green” developer Game Freak originally planned to have each game generate a random identification number the first time it was launched, and the game experience would be slightly different depending on the number obtained. The types of Pokémon that appear and the level design, including the shape of the forest, may vary with the numbers.


However, this proposal was rejected by the then Nintendo director Shigeru Miyamoto, because it was very difficult to implement more than 60,000 combinations, so Miyamoto suggested replacing the numbers with colors.

圖/YouTube@DidYouKnowGaming?

The version of the final game is indeed color-coded, but the idea of ​​the numbers is still there, just presented as the trainer’s ID.

In addition, the founder of Game Freak, Tajiri Tomomi once mentioned that in the early development stage of Pokémon, players could buy Pokémon with money, but this resulted in them having no motivation to hunt Pokémon in the wild and addicted to the game. save money.

Not only that, there were many technical problems in the operation of the currency system that could not be solved, and it was finally decided to keep only Pokémon trading, which reduced the value of the currency. While players can purchase items with currency, eggs can only be obtained by trading and catching Pokémon.

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In addition to the original method of throwing money to buy Pokémon, game designer Takenori Ota mentioned in 2000 that he planned to put a Pokémon store in every town, which means that players can buy Pokémon at any time as long as they have money. Lots of Pokémon. Of course, this idea didn’t come to fruition in the end, as the concept of money purchases was pulled away.

Reference to the original text:TheGamer

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