Inflexion Games, the Edmonton, Canada-based studio developing the shared-world survival production game Nightingale, earlier confirmed it had been acquired by Chinese tech giant Tencent.
Inflexion’s original parent company, Improbable, released a statement at the end of January, saying that it would withdraw from first-party game development and focus more on accelerating the development of the metaverse, and then sold all of its shares in Inflexion to Tencent.
“As announced at the end of January, while we are focused on accelerating the metaverse, we want to ensure that games developed by our in-house studio can benefit from the support of publishers with a leading track record in bringing games to market. So for Inflexion Games With Nightingale, we couldn’t find a better partner than Tencent,” Improbable CEO Herman Narula said in a press release. “We look forward to continuing to work with Aaryn and the Inflexion Games team as they explore the potential uses of our technology products for Nightingale and beyond.”
“The talented team at Inflexion Games has a proven track record of developing compelling universes that combine compelling action with outstanding gameplay. The initial public response to Nightingale has been overwhelmingly positive, and we look forward to supporting Inflexion in making this title and the future a reality. The vision for gaming,” said Pete Smith, vice president of global partnerships at Tencent Games.
Aaryn Flynn, CEO of Inflexion Games, while having no real choice as to whether to be acquired or not, also said:
“It has been an honor to work with the Tencent family. The deep knowledge and expertise provided by Tencent’s global team, and their empowerment of our team’s independence and innovative spirit, provide valuable opportunities for joining forces. We look forward to working with them later this year. Working with them on the Nightingale demo.”
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