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Redout 2 Review – Gamereactor – Redout 2

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Redout 2 Review – Gamereactor – Redout 2

Rearrangement is a phenomenon commonly experienced by fighter pilots when exposed to negative gravity and blood flow from the lower body to the head. Redout is also an anti-gravity racer title that almost single-handedly maintains the genre that F-Zero and WipeOut were so popular in the early and mid-’90s.

WipeOut is the game that made me buy the PlayStation – I tried it out at a mate’s house and sold it on the spot. The cool design, wild soundtrack, and especially the lightning-fast gameplay grabbed me right away, so the anti-gravity racing genre holds a special place in my players’ hearts. Sadly, it’s a genre we rarely see at the moment, but 2016 saw Redout at 34BigThings in Italy, and after a less-than-successful detour with Redout: Space Assault in 2019, the series returned to Redout 2 on track, the series just released on Xbox, PlayStation, and PC.

But don’t make the mistake of thinking that Redout 2 is an alternative to WipeOut — because it’s not. Because if there was such a thing as an anti-gravity racing car in real life, Redout 2 would be the anti-gravity racing equivalent of Forza Motorsport or Assetto Corsa – it feels more like a simulator than an arcade racer like WipeOut.

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Redout 2

The structure of Redout 2 is very traditional, and there is no story in the game. It all happened in 2059 and you were in the Solar Redout Racing League (SRRL), the answer to F1 in the future. This means that in the surprisingly large career part of the game, you can compete in various races around the world (in space, actually), on some well-designed tracks that wind their way around themselves and across the landscape, And move in the air and underground.

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As you progress through the many races, you’ll unlock new upgrades and new parts for your hovercraft, and over time, you’ll also be able to acquire brand new hovercraft. Upgrades help make your hovercraft faster, easier to maneuver, stronger or your boosters more efficient, so you’d better familiarize yourself with them as they become available.

In addition to the career section, there is an arcade section where, in addition to familiar game modes like Time Attack and Last Man Standing, you can also try Arena Race, where the first hovercraft crosses the finish line, or the last one stays The hovercraft on the track wins. In speed, you have to get as many points as possible by staying above a certain speed. There’s also a multiplayer section where you can compete against other players in ranked or unranked matches – although ranked isn’t available yet. There are also no areas in the main menu like Seasonal Challenges and Communities, as they are marked “Coming Soon”. It’s a little disappointing that several parts of the game haven’t opened up after launch.

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So it’s a fairly traditional build, but the gameplay itself isn’t that traditional. Control is fine. There are two types of boosters to track, and you must use the two analog sticks on the controller to guide your little hovercraft safely through the level. This means that when you turn, you use the left stick to steer your hovercraft around the turn and the right stick to drift around the turn. You also need to use the right stick to lower the nose of the hovercraft if the track is going down (otherwise when you go over the top of the hill at 1,500km/h you’ll be vacating into thin air), and for example when you enter the ring When on the road, you need to pull the nose up so it doesn’t dig into the track and you lose speed.

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In fact, speed is the focus here. There are no weapons (like WipeOut) to throw at your opponent, so it’s all about building up as much speed as possible, and it gets really, really fast: up to 2000 km/h in fact, the sense of speed is pretty good. It’s more than just hitting the gas, though, because as you can see from the above, the difficulty is generally high, and on the trails behind it, it’s almost brutal – which will put some players off. Penalties for turnovers come quickly, and one is enough to cost you a game. Luckily, there are six difficulty levels and a whole bunch of accessibility features that make things a little easier – at least at first.

Redout 2
Redout 2

As mentioned, the sense of speed is very good, and you don’t see much graphics around the track. But as mentioned, the tracks are well designed, the environments are colorful, and the various hovercraft are beautifully designed (though nowhere near the WipeOut level). Unfortunately, there is a problem with the sound, or rather, the soundtrack. Redout 2 has a beautiful electronic soundtrack that’s perfect for this type of game, but it’s chopped up and can disappear for a split second, and when it comes back, it’s as if it’s out of sync with itself – the beat is simply wrong. This is a shame as it broke some atmosphere and we hope it will be fixed with an update soon.

Redout 2 is an excellent anti-gravity racing game with well-designed tracks, slightly different gameplay than what we usually see in this genre, a surprisingly wide career section that’s incredible of high speed and beautiful graphics. Still, it doesn’t really stand out as it seems a bit generic. It lacks the edge, the high difficulty will be too much of a challenge for some – and then the soundtrack is a bit broken.

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The Redout series already has a large and loyal following who will love Redout 2 – and while 34BigThings makes it more accessible with up to six difficulty levels and lots of useful features, it’s still a very demanding game for players. However, if you want to give it a try, the price tag is approachable at around £25.

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