Home » Roguelike and Roguelite are difficult to distinguish? Valve personally talks about ancient times to explain the differences between game types for players | Game Corner | Digital

Roguelike and Roguelite are difficult to distinguish? Valve personally talks about ancient times to explain the differences between game types for players | Game Corner | Digital

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Roguelike and Roguelite are difficult to distinguish? Valve personally talks about ancient times to explain the differences between game types for players | Game Corner | Digital

Roguelike and Roguelite are stupidly unclear? Now Valve is writing to you directly on Steam.

Steam will hold the “Rogue Adventure Festival” from May 2nd to 9th, Western Time. In order to let players who are new to this field, or who are still unfamiliar with this category, thoroughly understand the game’s positioning, the official website will be held on Steam today (29th). Talk it out.


According to the official description, the word Rogue comes from a game called “Rogue”, which was launched in 1980 and mixed fantasy and RPG elements. Players must pass randomly generated levels while exploring the maze, with increasing difficulty, plus the attribute of permanent death.

Roguelike, also known as “Rogue-like” games, imitates the randomly generated content and other elements of “Rogue”, including complexity, random maps and other elements.

“Heroes of the Loop” Photo / Devolver Digital

As for Roguelite, which is known as “Light Rogue”, it has made major changes when borrowing the characteristics of “Rogue”. For example, the death penalty is no longer severe. Even if they die in the game, players often have the opportunity to keep the rewards obtained on the journey. trophy.

“Lone Bone: Hero Killer” Photo / NEOWIZ

However, according to Valve, there is a trend towards rogue-lite games in today’s games, but many people still refer to them as “rogue-like”. To this end, the developers who participated in the 2008 International Roguelike Development Symposium established The Berlin Interpretation, which strictly defines the genre.

The following interpretation considers game features that Roguelike must include:

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1. Randomly generated map 2. Permanent death 3. Turn-based combat4. Grid-like movement5. The complexity of being able to beat levels in multiple ways6. Informal (all actions can be performed simultaneously) 7. Resource management8. Hack and slash fighting

In addition to explaining the difference between Roguelike and Roguelite, Valve also briefly explained “Soul-like” and “Metroid Demon Castle”. Interested readers can refer to the Steam page for instructions.

Rogue Adventure: A quick look at this puzzling game (sub)genre

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Roguelike and Roguelite are difficult to distinguish? Valve personally talks about the ancient to solve the difference between game types for players

Roguelike and Roguelite are stupidly unclear? Now Valve is writing to you directly on Steam. Steam is holding a Rogue Adventure Festival from May 2-9

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