Such as “Horizon Dawn” (Simplified Chinese: “Horizon Zero Dawn”), “The Past Is No Longer”, “The Last of Us Chapter II” and “Tsima War Ghost” (Simplified Chinese: “The Soul of Tsushima” ) This type of game shows that PlayStation Studios has been betting on giant games that we need to spend dozens of hours to play in the past few years, and it seems that the sequel to “God of War” also intends to continue this trend.
David Scott Jaffe, the producer of the first two in the “God of War” series, is now an enthusiastic live host. He posted a video on his Youtube channel, saying that his friends in Sony claimed that the Santa Monica studio wanted to set the play time of “God of War: Ragnarok” to about 40 hours. This is far more than the nearly 20-hour story flow of “God of War” and the 30 hours or so playing hours for those platinum trophy holders. He doesn’t know if this is the average play time or the time it takes to win the platinum trophy, but there is no doubt that this work will be more magnificent than the masterpiece released in 2018.
If we can get a game that takes both quality and volume into consideration, how do you think it sounds? Or do you think PlayStation Studio should do more small games like “Concrete Genie” and “Astro’s Playroom”?