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[Team Interview]”Hearthstone” Expansion Pack Stormwind City-ezone.hk-Game Animation-E-sports Games

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The “Hearthstone” expansion pack “Stormwind City” was released. Interviews from the game team shared design ideas and concepts, and revealed that the “Heroes Battlefield” mode will be revised in the future.

  • Interview with the team of the mobile game Hearthstone
  • Expansion film “Stormwind City” system deconstruction

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The card battle game “Hearthstone”, which is very popular on mobile platforms, has recently released an expansion pack “Stormwind City”. The senior initial designer Liv Breeden of the game team and the chief final designer Alec Dawson were interviewed to share the characteristics of the expansion pack system And idea concept.

“Heartstone” production team Liv Breeden (left) and Alec Dawson (right)

This time, the expansion film “Stormwind City” was chosen to be launched in the alliance camp area “Stormwind City” in the original work. Senior initial designer Liv Breeden explained that the reason was that in the annual plan, he wanted to focus on the training process of 10 mercenaries, based on the original work. Expansion pieces based on low- and medium-level regions. The “Barrens” selected among them began to fight for survival more representative of the tribal spirit. The Alliance camp players basically live and trade in the city. Taking into account trade, professional skills and tools, the team decided to put it in Stormwind City, which seems closer to everyone’s imagination than the original Ogma.

As for loyal players who are concerned about whether there will be other famous regions in the original work, such as Undercity, Ironforge, etc., Liv did not deny the possibility, feeling that Undercity has a different atmosphere. According to the main axis of the story that you want to present, you will choose the most suitable theme to match. The theme of this expansion is Alliance Stormwind City. Alec expressed his hope that everything about Stormwind City can be presented, such as “Mailbox Dancers”. Let’s take a look at the story of mercenaries coming to Stormwind City. In addition, Liv mentioned that most of the characters are from the Alliance this time, but there are also tribal campers in the mercenaries such as the mystic Vadden, and she will also have a new card to appear on the stage.

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Keywords: “replaceable” and “mount”

This time the expansion has a new keyword “replaceable.” Alec explained that in fact, there are similar mechanisms in previous expansions, such as the “recycling” of “Guardians of Uldum”, but the effect is slightly different and the effect is not obvious. It is believed that “replaceable” can be tried again in the context of urban trade. The challenge was to design the interface, and the process was very cumbersome. It was not determined until “Drag the card directly onto the deck for exchange”. The team hopes that through the new mechanism, players can do other things in addition to playing cards during the game, which is also helpful for strategy execution.

Liv added that in the design, it was found that the “replaceable” mechanism should be feasible for specific cards, but too many are not fun; from the perspective of opponents or viewers, I want to avoid long rounds and continuous “replaceable” operations. Feel boring. Just placing it on the key card will make the features more distinctive and better for the game experience.

As for the other keyword “mount” card, Liv said that in the original game, you need to be level 40 to get it. Many players are looking forward to it. Since it is a story about the process of training, it is also appropriate to join the mount. In the past, “The Adventures of Un’Goro” also had “Sword Dragon Riding”, but the concept was relatively simple at that time. This time there will be additional special effects and a lot of keywords. Alec believes that the mount allows everyone to understand the personality of the mercenary and is helpful to the development of the story.

Another feature is “Professional Skill Tool”. Liv explained that he wanted to transfer the professional skills concept of the original game to the card game. For example, players must collect materials and then make finished products. They must also follow the rules of Hearthstone, but they can be presented in different ways. Assuming Divine Shield, if they have Divine Shield, and “Prismatic Jewelry Box”, they will be a sage. After the shield is broken, the player can imagine the effect of picking up the pieces, a bit like a jewelry material. Or “Rune Mithril Rod”, the design idea is to enchant this professional skill and collect various materials to create effects, and the “Rune Mithril Rod” card can reduce the mana consumption in the hand a little after the player draws four cards. This is a bit like enchanting, to improve certain aspects of ability. The feature of Hearthstone is that the subordinates usually die very quickly. I hope that in addition to changing hands, players can go out and make early investments. The effect will gradually increase in different rounds, and the initial investment will produce gain effects. Alec mentioned the development of professional skills tools, the team can position the original weapons more clearly, and there will be greater development in the future, not only “Stormwind”, but also can be developed and used in the future.

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The original intent of the task card

The expansion of “Stormwind City” has questline cards, and it takes three stages to get the maximum reward. Alec said that this mechanism has been established very early, and it feels just right. In addition to using the new mechanism to tell the story, when the team thought about the task line, it later thought of passive reward. Although it is similar to the existing mechanism, the presentation method is different. Because if you want to add 10 mercenaries, the player will find that it is not just an effect. Instead, they will gain powerful subordinates whose battle cry can create passive effects. So in this way, the team presents the story of the characters through cards and mechanisms at the same time.

Liv mentioned that in terms of the design of the quest line card, it was actually used in “The Adventures of Un’Goro”, and it was effective when the conditions were met at that time. But this time the quest line card is divided into three stages. Every time you complete a stage, you will get a benefit. Even if you can’t achieve all of them, you will already gain gains in the process, so you won’t waste card opportunities.

The disappearing “auction field”

Regarding the design of keywords, Liv revealed that he had considered adding the concept of “auction field”, the game will jump out of random men, allowing players to spend mana points or blood volume bidding. But then I couldn’t find the best balance point and had to give up. Maybe it can be added in the Brawl Fight in the future.

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“Soul Stealer” banned card incident

The card is disabled for adding “Soul Stealer” to the open mode. Alec explained that the team currently agrees that the concept of a banned card list or a banned card list will not be introduced, but the “stealer” is a special case, and it is still hoped that it has value in the standard mode, but it will appear in the open mode due to the relationship between the decks. Imbalance, it does not hope that there will be a similar situation or a large-scale ban on cards in the future. In principle, the team trusts the players to find a solution. When facing a strong hand, it can find out the corresponding way. In the open mode, the player’s reaction will be observed first, and it will be adjusted if it is not necessary.

Hero battlefield will be revised

The hero battlefield with a maximum of 8 people is very popular among players. During the interview, Alec revealed that it is expected to undergo a major revision after the listing of Stormwind. 25-30 new subordinates will be added, and the racial characteristics of the subordinates will be further differentiated. The team will make the current difficult The cards that reach the ideal team are cancelled or adjusted, while giving players more deck options. But simply imagine that there will be annual replacements and card rotations in the battlefield of heroes. The big challenge is to make players refreshed and familiar. Players want to create the ideal team method and process and cards will be slightly different from the past. In addition, the 21.1 version will also add damage caps. The “Hearthstone” expansion “Stormwind City” is scheduled to go live on August 4th.

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Source:ezone.hk

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