[The following content provides original materials for manufacturers]
Duncan Heaney
SQUARE ENIX web content editor
Happy anniversary of the original “Final Fantasy”! The first work of this enduring series was asked in the market on December 18, 1987. With hindsight, it seemed that it was named after “Final” as the base work. This first adventure game shocked the industry at that time-its innovative combat system, vast world and incredible music still give developers a lot of inspiration to this day.
It’s not an exaggeration, this work really opens a new game and rewrote the rules of the game.
Today, 34 years later, its spirit will continue to be passed on in “The Origins of Final Fantasy”. This cruel new action RPG is created by the team NINJA battle designer who created the games “Nioh” and “Ninja Gaiden” under Koei Tecmo. It is directly related to “Final Fantasy”. Its story, character and location And so on, people naturally think of the original work.
To help you understand what we mean, here is the main developer of SQUARE ENIX and Team NINJA to explain some of the connections and the secrets behind them…
Garland
Let me reveal it now: Our protagonist Jack is destined to change his face to become the villain of “Garland”.
In the original “Final Fantasy”, Garland is a powerful dark knight who threatens to plunge the land of Cornelia into chaos and is a major opponent of the protagonist. He is a well-loved (and representative) villain, but apart from a few brief conversations, we know very little about him.
I believe that a good opponent should have clear reasons to explain how he went astray in the first place, so I think it would be very intriguing to dig deeper into Garland.
– Fujiwara Hitoshi (producer of SQUARE ENIX)
– Fumiko Yasuda (Producer of Team NINJA under Koei Tecumo Games)
The first concept we laid out was “soul burst.” Originally, we considered using a more bloody picture to present, but finally decided to adopt a clear visual performance to integrate the FF style aesthetics into the shocking picture.
In addition, Garland in the “Dissidia” series has the ability of “Chaos Soul”, making him more and more courageous.
– Kumabe Sermon (Game Director of Koei Tecmo)
Cross the North Bridge
In the early days of the original “Final Fantasy”, the Warrior of Light crossed the North Bridge of Coneglia. It was a cutscene that fans remembered for a while. It marked the first step towards adventure… and in many ways marked the beginning of the entire series.
“Strangers in Paradise” will reproduce this classic opening scene-just as Jack and his companions cross the North Bridge to embark on their epic adventure.
-Daisuke Inoue (Director of SQUARE ENIX)
The original North Bridge scene left a deep impression. So far, we have kept a close synchronization with SQUARE ENIX for the reproduced creative process-from storyboard to sharing the reference of the ongoing stage, as well as lighting and final vision. Present.
The modeling of the North Bridge is quite challenging because it is not fully depicted in the original work. The overall scene composition of the final editing also took a lot of time to complete.
Since no one has built a model of the bridge before, the SQUARE ENIX team provided us with a rough idea of what the castle and Coneglia should look like in this work. We converted it into a model design sketch, and then proceeded with the bridge design.
In order to make the composition closer to the original 2D version, we actually put some models in a non-real 3D logic. However, considering that the camera will move in the final version, we did make some creative changes at will so that the North Bridge will not run the clock even in 3D action.
– Usuda Koya (Game Director of Koei Tecmo)
The North Bridge and Cornelia Castle can be regarded as the core of the original work, so we are committed to creating an evolutionary blend, adding some modern details to its dreamy silhouette.
– Nobuhiro Goto (Art Director of SQUARE ENIX)
Praboka and the Pirates
After crossing the North Bridge, the group of warriors of light came to the town of Praboka. In the original “Final Fantasy”, this town has a little piracy crisis. There are more pirates in the city than sailors leaving the port normally. They are headed by Captain Bikai, and it is up to our hero to let him know what’s wrong with his behavior.
In “Final Fantasy I” against Bikai and his pirates.
-Daisuke Inoue (Director of SQUARE ENIX)
Royal family
Captain Bikai is not the only “Final Fantasy I” character to appear in the new work. King Cornelia and Princess Sara also return together, and there will be a more delicate and rich performance than in the original work.
Not only them, but there are also new members of the royal family including Queen Zhen and Princess Mia, who are ready to meet with fans.
In addition to photorealistic details, we also wanted to create a sense of “super technology” and a dark Gothic atmosphere, so we drew inspiration from design styles such as “Gothic Lolita” and punk. In addition, since white is the base color of the Coneglia Castle, we told the designer Roberto Ferrari that we hope to incorporate it into the royal clothing.
– Nobuhiro Goto (Art Director of SQUARE ENIX)
Tiamat-Chaos of Wind
I can’t reveal any more about the man trapped in Tiamat’s chest (spoiler)! However, the use of this way of embedding in the body is the result of our consideration of how to perform with the most realistic effect. Mr. Taketani also works as a sculptor, and his designs are very precise-there is no problem in converting them into computer-generated graphics.
– Nobuhiro Goto (Art Director of SQUARE ENIX)
However, since Tiamat in the original game is famous for its various elemental attacks, we merged them into a breath attack. Then a battle is derived from this concept, allowing players to attack its head and chop them off one by one to defeat Tiamat!
– Kumabe Sermon (Game Director of Koei Tecmo)
The love of a lifetime
We will celebrate next year’s 35th anniversary with this work (and series of works), and now it’s time for the developers to say a few words to everyone:
– Fumiko Yasuda (Producer of Team NINJA)
– Fujiwara Hitoshi (producer of SQUARE ENIX)
Players who pre-purchase the digital standard or digital deluxe version of “Final Fantasy Origins in Paradise” through the PlayStation Store will receive the right to experience the full game 72 hours in advance, the original PS4 theme, the brave heart weapon and the light shield, and Early purchase of bonus weapons of resistance!
Game Information
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Game Title: The Origin of Final Fantasy
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Game type: Action role-playing
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Corresponding platform: PlayStation 5 / PlayStation 4 / Xbox Series X|S / Xbox One / PC
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Release Date: March 18, 2022
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Suggested price: NT$1790 for the physical standard edition, NT$4470 for the physical collection edition
Download the standard version for NT$1790 and the digital deluxe version for NT$2690 -
Language version: Traditional Chinese / English / Japanese etc.
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Number of players: 1 (up to 3 people connected)
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Age classification: restricted
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Developer: KOEI TECMO Games Team NINJA
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Publisher: SQUARE ENIX
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Distributor: Taiwan Koei Tecumo
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Official website: https://www.jp.square-enix.com/sopffo/
© 2021 KOEI TECMO GAMES / SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN:TETSUYA NOMURA. LOGO ILLUSTRATION: © 2021 YOSHITAKA AMANO
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