Home » The first beta test of “Battle Strike 2”: this may be the result of Blizzard’s six years of testing “Battle Strike 2” | 4Gamers

The first beta test of “Battle Strike 2”: this may be the result of Blizzard’s six years of testing “Battle Strike 2” | 4Gamers

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The first beta test of “Battle Strike 2”: this may be the result of Blizzard’s six years of testing “Battle Strike 2” | 4Gamers

“Battle Strike 2” has officially started testing on the 27th. This “sequel”, which has been a bit confusing since it was released at BlizzCon 2019, has passed 3 years, and after the first open test , Compared with whether “Doujin Special Attack 2” is really fun, what I want to discuss is why Blizzard still pushes the second generation even though it is very similar to the first generation. What do you think of this “Doujin Special Attack 2”?

First of all, I have to clarify with Blizzard that “Doujin Special Attack 2” is currently only a PvP test. In Blizzard’s planning, “Douzhen Special Attack 2” also includes functions such as PvE and talent systems, and “Douzhen Special Attack 2″ 2” PvP will be upgraded for free to players who have bought the first generation, so it is not fair to judge the whole “Double Strike 2” as good or bad based on this beta version.

First look at PvP

Just looking at the content opened this time, it is indeed as many players who have played it said that “Douzhen Special Attack 2” is 87% similar to “Douzhen Special Attack”. Although it is said that there are new modules for characters and scenes, but for the For a first-person shooter game, it’s really not that great.

Moreover, the maps of the first generation are still used, and the past records of character modeling, spray painting, etc. are also completely used. The character currently has one more Sojaen, and several heroes have been remade, the UI has been modified, and a new mode has been added. It looks like It’s really a big revision.

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In terms of the content this time, the two biggest changes are to change from 6v6 to 5v5 in the past. The other is the selection of positions. In “Doujin Special Attack 2”, all the characters are clearly divided into three categories: meat shield, attack, and auxiliary. Each team is fixed in a 1/2/2 formation, and it must be selected before queuing. Position (of course, you can also check), but you cannot change the position after entering the team.

In the early days of “Douzhen Special Attack”, you could change roles in the middle of the game, and now you can only change roles of the same category. Therefore, some players in the past would choose the attacking corner when attacking, and then change the defensive corner when starting to defend. This strategy has already worked. No way.

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In addition, Blizzard has also re-adjusted the overall value of the whole game. For example, the movement speed of attack-type characters has been increased, and the defense-type characters have also tended to be consistent. In the past, it was easy to kill the Destruction Boxer in the wild group. , it was weakened on the attack surface, and replaced by an increase in frankness. In addition, many hard CCs have also been canceled, so the overall game pace is also faster.

As far as the PvP part is concerned, although the above changes have a huge impact on the balance, it is really reluctant to call “Doujin Special Attack 2” the second generation, more like a major revision of the first generation.

Although Blizzard has not publicly stated too many design ideas recently, it seems that “Overwatch 2” is the answer after several years of baptism in the “Overwatch League” (Overwatch League) .

From 6v6 to 5v5, the most direct impact is to reduce the combination. In addition, the formation of 1/2/2 is now forced, and it will be easier to adjust the balance in the future. Maybe it could get better.

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Indeed, watching e-sports players show more than a dozen, always makes people feel excited. The only question is, will pursuing the balance of e-sports make the game less fun? Because the most extreme balance is to stand on the exact same starting point on both sides, just like two players using the same character, holding the exact same weapon, using the exact same configuration point, and fighting on a completely symmetrical map.

However, this can easily make the game boring. With such changes now, many players have responded that the tank pressure is too high. Due to the smaller number of people, it means that everyone should be burdened with more firepower, which also makes the game more prone to shooting precision guns, rather than the team cooperation that was emphasized in the past.

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Whether it’s just that players haven’t learned the new fun, or whether it balances e-sports at the expense of gameplay, this is a point worth pondering.

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A look back at the emergence of “Fighting Array”

The PvE that has not yet been opened is another situation. The PvE content of “Battle Strike 2” seems to be because the PvE activities such as “Zero Rebellion” and other PvE activities in the first generation have won praise from many players, which made Blizzard decide to put PvE in the second generation. But the editor seems more like to reverse past mistakes.

Players who have a little knowledge of Blizzard know that whether it is “Warcraft” or “StarCraft”, the portrayal of its characters in the game is quite heavy, in addition to the quality of the game itself, it is also because these characters are well shaped. Blizzard pushed the peak.

In 2016, when “Battlefield” was launched, it was the era of global games entering the era of big e-sports, and Blizzard’s “StarCraft 2” at that time had already begun to decline. Although there is a certain market, the No. 1 throne has been ceded to “League of Legends”, so Blizzard is eager to regain the hegemony with this FPS game with role-playing elements.

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As far as the results are concerned, it is true that the appearance of “Douzhen Special Attack” once shocked the market. This new type of shooting game that began to rely on character skills has indeed affected the following FPS games such as “APEX Hero” and “Special War Hero”. design ideas. And these two rising stars have unanimously canceled the role of tying weapons. Which one is better may be another big question.

The earliest character design idea for “Battle Array” came from Chris Metzen, the story pusher of Blizzard. Blizzard must know the importance of characters to the game.

However, there is no official statement on why you did not choose to tell stories in the game at the beginning, but looking at Blizzard’s subsequent performance, there are probably nothing more than a few possible reasons: the development of technical skills is not in place (Blizzard launched a shooting game for the first time, and also To face the balance of PVP and PvE at the same time), or simpler reasons, time does not allow.

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There is also a commercial consideration, which is to use other multimedia to make more money. In those years, there has been a wave of multimedia in the game industry, and everyone is trying to find ways to use more ways to promote their own IP. In fact, Blizzard is also moving fast in this regard. It has been relying on the novels and related artworks of “World of Warcraft” to generate new income, and it was launched in the same year as “Doujin Special Attack”, as well as the movie “Warcraft: Rise”.

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In fact, Blizzard did arrange a series of multimedia projects after the launch of “Battle Array”, whether it was films, novels, comics and so on. However, whether this storytelling is effective or not, only Blizzard knows. However, it can be seen from the community that many players who have played “Douzhen Special Attack” still do not understand the relationship between the characters in the game.

After all, without telling stories in the game, how can people resonate with the game characters? This is the most primitive and most central question. So after PvE activities such as “Zero Rebellion”, Blizzard seemed to remember how to create characters in the past, and Blizzard has always had a group of players who love PvE.

However, “Douzhen Special Attack” has already given the impression of a pure competitive game, and the underlying code must be difficult to modify. So it seems to be understandable why Blizzard wants to make a “Double Strike 2” that is 87% like the previous generation, because it not only improves the experience of PvP over the years, but also adds PvE content to make the whole game as it should be Some look.

When the day “Doujin Special Attack 2” was officially launched, it also meant that the 6-year test of “Doujin Special Attack” was truly over, I thought so.

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