Home » Why is iPadOS 16 on-screen scheduling limited to M1 iPads?Official: In order to be able to respond immediately

Why is iPadOS 16 on-screen scheduling limited to M1 iPads?Official: In order to be able to respond immediately

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Why is iPadOS 16 on-screen scheduling limited to M1 iPads?Official: In order to be able to respond immediately

Apple introduced the Stage Manager function of iPadOS 16 at last week’s Developer Conference (WWDC), but it was only later discovered that this function has hardware limitations, and only iPad models equipped with the M1 chip have the opportunity. Use this new feature. Apple’s official statement also pointed out that this function can only be used on iPad models equipped with the M1 chip, because the M1 chip can achieve a good experience of instant response.

In addition to making such a statement, Apple’s senior vice president of software engineering, Craig Federighi, also mentioned in an interview with foreign media that Apple has a unique expectation for the interaction between iPad and users, and we hope to start from that place (M1) to build, Not just dragged over from decades past, or from another system built on different underlying principles. So I think on-screen scheduling is an important step in dividing the line.

In addition, Apple’s official statement last week also mentioned that the screen scheduling function requires large-capacity memory and flexible external display I/O, and these requirements can be met by the M1 chip. Federighi also explained this point in the interview. Through the scheduling function in front of the screen, the iPad can now respond to up to 8 applications in real time, but to do so will inevitably require enough memory. On other Apple systems ( non-M1 chips) there is no way to do this, such as the iPad Pro 2020.

Federighi further pointed out that the on-screen scheduling function will make full use of the M1 chip. Users can use the on-screen scheduling to view the way the application and the presentation of animations, etc., to achieve cross-display and multi-display at ultra-high frame rates, it is necessary to better graphics performance. When all the conditions are put together, the systems of the past have not been able to provide a full front-of-the-scenes scheduling experience.

(Source of the first image: Apple)



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