The much-anticipated “The Legend of Zelda: Tears of the Kingdom” has been officially launched on the Nintendo Switch console earlier this month, and has received extremely high praise from both the media and players, not only on the Metacritic website It got a super-high media average score of 96 points, and even broke through the amazing sales volume of 10 million sets within 3 days of its launch. The reason why this work can get such a high evaluation is that in addition to the rich and varied game content of the game itself and the exciting plot story, the performance in optimization has also brought players satisfaction and even a little surprise. However, in order to achieve such a result in this regard, the development team decided to “delay the release for a whole year” when the game itself was almost completed, and devoted itself to polishing the details.
According to the “Legend of Zelda” series producer Eiji Aonuma revealed in a new interview, the development team decided in March 2022 to postpone the “Legend of Zelda: Tears of the Kingdom”, which was originally expected to be launched that year, until March 2022. The year is 2023, and the sole purpose of this approach is to polish the game to the best degree possible. In the original plan, “The Legend of Zelda: Tears of the Kingdom” would have been launched in 2022, but Eiji Aonuma revealed to the “Washington Post” that he had to choose to postpone the release plan of the game, borrowing This ensures that every detail in the game can 100% meet the standards in the team’s mind.
In the past few years, players have seen many long-awaited heavyweight 3A masterpieces caused controversy due to various optimization performances and technical problems such as bugs when they were released, and then they can only be corrected slowly through updates. It also includes “Pokémon Zhu Zi” published by Nintendo’s own family. However, as an open world game exclusively launched on the Nintendo Switch console, “The Legend of Zelda: Tears of the Kingdom” finally succeeded when it was released. It has brought satisfactory performance to fans all over the world, and the game technology analysis channel Digital Foundry also gave a high praise to the optimization performance of this work, saying that it can maintain a fairly stable 30fps in most scenes .
In addition, Eiji Aonuma also revealed in this interview with The Washington Post that the team’s 13-minute gameplay demo video for The Legend of Zelda: Tears of the Kingdom released in March this year was actually their temporary decision, because the development team noticed at the time that the reaction to the trailer’s release was not as good as they expected internally.
“Players never had the opportunity to know the content related to the game elements, and they didn’t know the fun of this work.” Eiji Aonuma said. To this end, Nintendo officially released a “Tears of the Kingdom” game display video in March this year, asking the producer to personally introduce to the players that four new skills will be added to the game-Ultimate Hand, Survival Material construction, sky-reaching spells, and turning the world around, immediately sparked heated discussions among the community, greatly increasing players’ expectations for this game.
“The Legend of Zelda: Tears of the Kingdom” has been officially launched on May 12, and according to Nintendo’s official information, this work has successfully achieved an astonishing sales of 10 million sets worldwide within three days of its launch. This performance also makes this game the fastest-selling game in the entire “Legend of Zelda” series, and it also allows the total sales of the entire series to reach 130 million units since its settlement in 1986.