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The Ubisoft boss rejects price criticism against Skull and Bones

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The Ubisoft boss rejects price criticism against Skull and Bones

TLDR

  • Skull and Bones has undergone major changes since it was first unveiled in 2017, but Ubisoft has kept the fixed full price plan for the game.
  • Ubisoft CEO Yves Guillemot believes that Skull and Bones will be experienced as a full-fledged game, which he describes as a “AAAA” game.
  • The game will be launched on 16 February and an open beta test is now taking place where anyone with a PC, PlayStation 5 or Xbox Series X/S can participate.

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Sea view

Skull and Bones has changed drastically since its original unveiling in 2017. What hasn’t changed is Ubisoft’s plan to charge full price for the game – ie $70 – a decision studio boss Yves Guillemot stands by.

During a round of questions related to the company’s latest quarterly report, Guillemot was asked about the financing model. As VGC reporting, a caller believed that Skull and Bones now looked more like a “live service” game, with more regular updates already planned for the first year.

Based on this, the person believed that the price tag could scare away potential customers, with a free model as a potentially better alternative. However, the Ubisoft boss did not agree with that assessment.

Skull and Bones.

Ubisoft

– You will see that Skull and Bones is a full-fledged game. It’s a very big game and we feel people want to see how expansive and complete it is. It’s really a AAA … AAAA play, which will perform strongly in the long term,” Guillemot said.

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It is not the first time Ubisoft has used four A’s to refer to Skull and Bones. “AAA” is a common term for games with both a high budget and high production quality. By comparison, it is natural to think that “AAAA” means that things are getting even bigger and better, but exactly what constitutes the fourth letter is currently unclear.

Skull and Bones launches on February 16. An open beta test is underway now, with entry for everyone on PC, PlayStation 5 or Xbox Series X/S.

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