Home » [TGS 21]”The King of Fighters XV” trial report reported that the protagonist of the past dynasties participated in the battle so far, the most easy-to-handle orthodox evolution KOF “THE KING OF FIGHTERS XV”

[TGS 21]”The King of Fighters XV” trial report reported that the protagonist of the past dynasties participated in the battle so far, the most easy-to-handle orthodox evolution KOF “THE KING OF FIGHTERS XV”

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At the SNK booth in the TGS 2021 Online Makuhari International Exhibition Hall, “The King of Fighters XV” (PS5, PS4, Xbox Series X|S, PC) scheduled to be released on February 17, 2022 was exhibited. Trial version, the following is the experience of this demo.

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This game will continue the story of “The King of Fighters XIV (The King of Fighters XIV)” (PC/PS4) released in August 2016. The protagonists of the series (Ksanagi Kyo, K’, Ash Clemson) centered on the flashing shadow all participated in the battle, and they are all-star elements including all-star elements.

In this demo, you can choose from Shukage, Kusanakyo, Iorikan, Terry, Liana, Mai Shiranui, Athena from the 39 characters that have been published in a total of 13 teams, as well as those in the special program of “The King of Fighters XV” 8 characters including the announced new character Isla. The command sheet of each character can be confirmed on the SNK official website, and interested players may wish to check it out.

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New system “Shatter Strike”

The new system “Shatter Strike” is activated by consuming a gauge, which can perform knock-up attacks while withstanding the opponent’s attack. When it hits an opponent on the ground, it will trigger a hold-up state (the character slowly falls down), and when it hits an opponent in the air, it will trigger a chasing wall-up state. No matter which technique is used, it can be brought into a continuous technique. In the case of hitting the opponent, it is possible to recover 0.5 of the gauges after one gauge is consumed, which is an action with a high rate of return.

Although it will be counterattacked when being defended, it can be used after being cancelled from strong boxing or special skills. In addition to being used as a material for continuous skills, it can also be used as a means of counterattack when forced to the edge of the screen. , Has the characteristics of being highly versatile in both offensive and defensive applications.

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    Even if a character does not possess invincibility, as long as the Shatter Strike’s hegemonic body is properly used, they can launch a counterattack with a scale, thereby reducing the situation that once they are driven into desperation, they will fall to one side.It also has a high rate of return on hits and can be used as the main force of defense

EX nirvana and MAX mode with changed usage

Speaking of the biggest changes made in “The King of Fighters XIV”, the author here cited two parts: EX nirvana and MAX mode. In the previous game, EX nirvana, which can only be performed in MAX mode, can be activated with only 0.5 gauge, which expands the development space of offensive and defensive and continuous skills. The performance of EX nirvana is mostly more violent, so you can experience a sense of tension that is different from the previous series of works.

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    When the main character has 5 scales, the EX special move can be used 10 times, which will make the game more intense. The recommended EX nirvana is Terry’s Burn knuckle

And the usage of the meter in the MAX mode becomes two. In the MAX mode, it will enter a strengthened state with characteristics such as increased attack power and increased defensive collapse value, while EX nirvana and Shatter Strike can be used based on the remaining amount of the MAX scale. In addition, the MAX mode (Quick), which brings from weak attacks and other techniques to continuous skills, will temporarily pause the time when it is activated, and reduce the difficulty of continuous skills. However, in this work, as mentioned earlier, due to the higher power of EX nirvana and super nirvana, it can be said that the priority of MAX mode (Quick) continuous skills has dropped sharply.

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    The MAX mode (Quick) continuity technique commonly used in the previous games is suppressed due to damage, and should be frequently used as a killer in some scenes such as long-distance strong K single shot confirmation and squat weak K single shot.

The latest works that make it easier to play

This game not only prepares familiar nirvana and serial skills for players who have been in contact with the series, but even beginners in the series can play the game smoothly without having to use difficult operations, making people fully feel that they are very clever. Game balance.

Especially regarding the part of the existing characters, because there is almost no need to learn new knowledge, the game can be played only through the feeling of the past, so you can use EX nirvana and Shatter Strike without any doubt.

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    Although the basic structure of the game is based on the “King of Fighters XIV”, thanks to the EX nirvana and Shatter Strike that can be used at any time, it creates a certain level of combat-like balance as long as you can enter commands.

The new character Isla is a character who is good at attack and air combat at mid-range.You can use the name Drips, The special move that can change the jumping trajectory to make a two-stage jump-like action, and can launch an offensive in a way that makes the opponent unable to grasp and utilize its own attack distance. For example, ordinary skills such as long-range strong P that can be cancelled and long attack distance, and strong jump P that can be used in the middle stage if used quickly when ascending. Because of their superb performance, it makes people feel like she is a continuous player. A role that beginners can master.

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    Isla possesses ordinary skills such as a strong jumping P with a strong judgment for the bottom, and a strong jumping K with a strong and back judgment. For this reason, he is very good at air combat.Move back and forth in the air with a light movement, and when facing an opponent’s attack, use Scribe to attack or Shatter Strike to repel

“The King of Fighters XIV” on the whole gives people the impression that every character has become simple and easy to learn, and it is easier to learn than before. There are almost no cumbersome continuous skills and difficult systems, and the conflict between big moves and hegemony skills brings unpredictable development of the game, plus the refreshing balance of the battle, it is not only a series of works Players, it is even worth recommending to players who have never contacted before can try to play and see the work.

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See also  The six-year sequel "The King of Fighters XV" is officially released, and PS5 and XSX will jump to the next generation in 2022 | 4Gamers

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