According to data from Growth Capital in 2020 the gaming sector recorded $ 175 billion in revenues and more than 2.7 billion active gamers around the world, surpassing the television, film and music industries. In Italy, he highlighted the analysis of Iidea (Italian Interactive & Digital Entertainment Association), a trade association of the video game industry in Italy, in 2021 the sector achieved a turnover of 2 billion and 243 million eurosup 2.9% compared to the previous survey.
A sector that is growing (according to the data of Unity Technology‘s Gaming Report 2022, after a record 2020, the number of gamers is increasing by more than 50%) and that gives work: professionals employed in the production of video games in Italy reached over 1,600 at the end of the first quarter of 2021 and are mostly young people, 79% of whom in this sector are under the age of 36 and are highly specialized in technology, art and design (report “I am culture 2021” by the Symbola Foundation, Unioncamere and the Marche Region).
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Talents and training
Among the most requested figures in this sector stands that of the video game programmer: that is, who, by writing code, transforms the ideas of the game designer into reality. Among the realities that deal with training in this sector is Hackademy by Aulab, an innovative Italian SME, born in 2014, active in edutech and specialized in programming and software development courses.
“The video game industry offers great opportunities for the future: it is a sector to be monitored and which can open many avenues at a working level, helping young people to transform their passion into a job – explained Giancarlo Valente, founder and Cto of Aulab. , “It is a world – added Valente – that employs multiple professional skills: from the game designer, who creates the starting idea and defines the game mechanics, to the level designer who creates the structure of the virtual environments in which the characters move, assembling graphic elements and transforming them into a digital world “.
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Interaction and team work
“The Hackademy allowed me to learn technologies that I still use every day in my work. It also allowed me to develop concrete projects to present to companies, giving me the opportunity to have a portfolio despite not having a real work experience behind me. . The course also taught me to work in a team, participating in the implementation of group projects “, said Paolo Abela, who attended the course. Passionate about technology from an early age, Paolo entered the world of coding at the age of 15 thanks to YouTube, becoming a creator of content related to video game development with his channel Riku TheFuffs.
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After 7 years of experience in the gaming studio he founded when he was in high school, today Paolo works in Spain as a Software Engineer and Developer of video game templates at Unity Technology, a US company that develops graphics engines for video games, as well as continuing to be CEO and Lead Developer of his own Gaming Studio Fatus Games. “Those involved in programming – he added – must always interact in the realization of a gaming project with different professional skills: from the game designer, who draws the rules of the game, to the UI Designer, who takes care of defining the graphic interface, up to to the sound engineer or to the marketing team, which deals with the promotion of the video game “.
Want to experiment
Nicola Delle Foglia also participated in the course. Passionate about gaming since high school, Nicola approached this reality first as a player and later as a self-taught. Subsequently he founded DevLounge, a company that develops software solutions for the world of electronic sports, in which he now works together with his brother and a team of developers. “This is a path suitable for anyone who wants to reinvent: to start the Hackademy course it is not necessary to have specific computer skills, you just need to know how to turn on a computer” said Nicola. “In addition to the knowledge of programming languages, knowing how to work in a team is a fundamental soft skill. A piece of advice? Always experiment. After all, programming is a bit like a science: it is a continuous experimentation until the achievement of the target”.