Home » The public trial version of the questionnaire survey report of “Final Fantasy Origin of Paradise” is well received, but will work harder to strengthen the quality of the game “Stranger of Paradise Final Fantasy Origin”

The public trial version of the questionnaire survey report of “Final Fantasy Origin of Paradise” is well received, but will work harder to strengthen the quality of the game “Stranger of Paradise Final Fantasy Origin”

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Co-developed by SQUARE ENIX and KOEI TECMO Games Team NINJA, the action role-playing game “Stranger of Paradise Final Fantasy Origin” scheduled to be released in Asia in 2022 by Taiwan Koei Tecmo’s agent was recently announced. On the game’s official website, a player survey report on the previously released trial version is published. The following will bring you all sorted and translated content.

TRIAL VERSION
Player reaction report

Thank you very much for the players who downloaded and played “The Origins of Final Fantasy in Paradise” and the players who answered this questionnaire. During the implementation of this questionnaire survey, more than 40,000 responses were sent back from all over the world. We will take your comments seriously and will make further adjustments and improvements until the release of this work.

I would like to introduce to you the representative opinions obtained after statistics of the results of this questionnaire survey. And will also publish the development team’s testimonials, as well as the areas scheduled for improvement, please refer to interested players.

Comprehensive evaluation of this trial version

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  • Very satisfied 22%

  • Satisfied 49%

  • Normal 18%

  • Dissatisfied 8%

  • Very dissatisfied 3%

Testimonials from the development team

Regarding the overall satisfaction with the demo version, more than 70% of players answered “very satisfied, satisfied”. In the free answer column, many players also wrote down their expectations for the game. Our overall development team is very grateful.

Valuable opinions and hopes from all players, all members of the development team have reviewed it, and in order to be able to respond to everyone’s expectations, more improvements will be added to the finished game.

About the screen and the level

Ask your thoughts about the characters and equipment screens

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  • Very satisfied 14%

  • Satisfied with 30%

  • Normal 34%

  • Dissatisfied 21%

  • Very dissatisfied 11%

Ask for your thoughts about the level screen and atmosphere

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  • Very satisfied 15%

  • Satisfied 26%

  • Normal 23%

  • Dissatisfied 23%

  • Very dissatisfied 13%

Ask for your thoughts about the level structure and institutions

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  • Very satisfied 21%

  • Satisfied 39%

  • Normal 26%

  • Dissatisfied 11%

  • Very dissatisfied 4%

Representative opinion

  • Jack, the protagonist is a type that has not appeared in the past “FF” series, and it feels great

  • Only male characters appear

  • Too few types of equipment

  • The picture quality is not high, the level is very dark, and it is prone to jams

Testimonials from the development team

In the finished version of the game, in addition to the “Temple of Chaos”, there will also be various levels of outdoor scenes, so please look forward to it.

The part about the screen is the part with the lowest player satisfaction in this demo version, and the development team attaches great importance to this. Including stabilizing the number of pictures, and adjusting the brightness and drawing of the picture, we will strive to improve the overall picture quality.

Main improvement

Screen and level related

  • Improve the overall game screen

  • Number of stable images

  • Adjust brightness and paint

  • Adjust the visibility of the lens when it touches the wall

  • Adjusted the damage when falling from a height or falling outside the area

About action and system

Ask your thoughts on the movement

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  • Very satisfied 28%

  • Satisfied with 47%

  • Ordinary 16%

  • Dissatisfied 7%

  • Very dissatisfied 2%

Ask your thoughts about the overall combat system

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  • Very satisfied 32%

  • Satisfied 42%

  • Normal 15%

  • Dissatisfied 8%

  • Very dissatisfied 3%

Ask your thoughts about the BREAK scale system

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  • Very satisfied 28%

  • Satisfied 41%

  • Normal 21%

  • Dissatisfied 8%

  • Very dissatisfied 3%

The most satisfying action

  • First name Spirit Shield (Soul Shield)

  • Second name soul explosion (soul burst)

  • Third name Komei Revelation (Light Bringer)

Representative opinion

  • It’s fun to create enemy holes with “soul shield” and evasion

  • The “Soul Blast” that can strike a fatal blow against enemies in the BREAK state is very refreshing

  • The effect of “Light Revelation” and the timing of its use are not easy to understand

Testimonials from the development team

Regarding the combat actions and system aspects of the biggest feature of this work, we have won praise from many players. Thank you very much. In the next development process, the performance of the action and the effect time will continue to be adjusted. Regarding the “bright revelation”, although some opinions expressed that it was “too strong”, there were also many opinions that “the effect is not well understood, and I don’t know when to use it”, so it will be further improved.

Main improvement

  • Reduce MP management requirements (adjust soul shield and MP recovery of soul burst)

  • When a special ability hits, reduce the enemy’s BREAK limit

  • BREAK Reducing the upper limit will reduce the BREAK recovery speed

  • Adjust the BREAK scale to extend the Soul Shield before it is finished.

  • Improve the usability of various command abilities including the light revelation

  • Increase the disadvantage that players will have when they are BREAK

other

  • Corresponding to adaptive trigger (PS5)

About weapons and occupations

Weapons and professions that are easy to use (interesting)

arms

  • First place big sword

  • Second place stick

  • Third place gun

profession

  • The first big swordsman

  • Second magician

  • Third fighter

  • The fourth black magician

  • Fifth Gunner

  • Sixth Dragon Knight

Representative opinion

  • “Great Sword” (Great Swordsman) is very easy to use because it is the initial equipment

  • I also want to try the magic profession of the bow system or other systems

Testimonials from the development team

In the finished game, the types of weapons and professions will increase, so in order to make each weapon profession more distinctive, the balance factors such as ease of use and special abilities will be continuously adjusted.

In addition, many adjustments have been added to the weapons and professions that appeared last time.

Main improvement

  • Shorten the preparation time when using the medicine

  • Improve the operability of special abilities

  • Adjust the timing of cancellation

Improve magic chanting

  • Adjusted to maintain the chanting scale even if interrupted when chanting black magic

  • Adjusted to be able to specify the magic hit location without locking

About Cultivation and Dabao

Ask any thoughts about nurturing

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  • Very satisfied 23%

  • Satisfied with 46%

  • Normal 23%

  • Dissatisfied with 6%

  • Very dissatisfied 2%

Ask for your thoughts about the level screen and atmosphere

image
  • Very satisfied 30%

  • Satisfied with 37%

  • Normal 22%

  • Dissatisfied 7%

  • Very dissatisfied 3%

Representative opinion

  • Career system, learning skills, special ability combinations, etc. It feels great that the editing elements are highly variable

  • Although the Treasure elements are interesting, it is troublesome to touch the many dropped items one by one.

Testimonials from the development team

Although the number of professions open to use in this demo version is limited, there are still many players who say that professions and the system for obtaining special abilities are very interesting. As for the Dabao element, which has also been well received by players, it is because there will be more types of new items in the final version of the game, so it is scheduled to add improvements in all aspects, please look forward to all players.

Main improvement

About Cultivation and Dabao

  • Additional benefits that can be obtained when improving the occupational suitability of the equipment

  • Adjusted to be directly obtained as long as you touch the dropped items

  • The design of direct experience points for specific occupations can be obtained by using additional props

About the battle with the enemy

Ask about how you feel about the balance in battle with small soldiers such as goblins or fireballs

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  • Very satisfied 20%

  • Satisfied 43%

  • Normal 22%

  • Dissatisfied 12%

  • Very dissatisfied 3%

Ask about how you feel about the frequency and number of battles with small soldiers

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  • Very satisfied 17%

  • Satisfied 44%

  • Normal 25%

  • Dissatisfied 11%

  • Very dissatisfied 3%

How do you feel about the balance of battle between the bosses in the deepest part of the maze?

image
  • Very satisfied 28%

  • Satisfied 32%

  • Ordinary 16%

  • Dissatisfied 12%

  • Very dissatisfied with 6%

  • Did not fight the boss 5%

Representative opinion

  • There are too many and too strong enemies at the small soldier level

  • When the boss fights with the soul shield to block, or when passing the enemy’s attack, it requires the judgment of the player’s immediate reaction, and it can get a strong sense of refreshment when it succeeds.

Testimonials from the development team

Regarding the minion-level enemies, the strength will be adjusted to the level that they can be defeated as long as they fight side by side with NPC characters. Regarding the boss battle, many players said that “Although it is very difficult, as long as you catch the trick, you can defeat it. It’s really fun.” We will invest in development with the goal of other boss-level enemies that appeared in the finished game and also satisfy all players.

Main improvement

About the battle with the enemy

  • Adjust the actions and artificial intelligence of the enemy soldiers

  • Adjust the feel when the attack hits the enemy

Adjustment for locked lens

  • Especially adjust the visibility of flying enemies

Other results

Ask your thoughts about game sound effects

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  • Very satisfied 30%

  • Satisfied 34%

  • Normal 23%

  • Dissatisfied 9%

  • Very dissatisfied 4%

How do you think about intelligence in the battle?

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  • Very satisfied 19%

  • Satisfied 43%

  • Normal 27%

  • Dissatisfied 9%

  • Very dissatisfied 3%

Ask what kind of information you want to get in battle

  • First place: partner’s intelligence

  • Second place: the enemy’s intelligence

  • Third place: I control the intelligence of the character

Ask your thoughts about the information on the menu screen

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  • Very satisfied 14%

  • Satisfied 44%

  • Normal 31%

  • Dissatisfied 9%

  • Very dissatisfied 2%

Ask what kind of information you want to get on the menu screen

  • First place: detailed information on special abilities

  • Second place: detailed information on ability value

  • Third place: detailed equipment information

  • Fourth place: detailed information on character pictures

  • Fifth place: detailed information on equipment pictures

Ask your thoughts about game teaching

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  • Very satisfied 22%

  • Satisfied with 40%

  • Normal 26%

  • Dissatisfied 8%

  • Very dissatisfied 3%

Ask what aspects of game teaching you want to get

  • First place: Bright Enlightenment

  • Second place: Soul burst

  • Third place: AboutBREAK

  • Fourth place: equipment method

  • Fifth place: fighting method

  • Sixth place: view of the menu screen

  • Seventh place: Views on the battle screen

Representative opinion

  • I was very moved when I discovered that Garland (ガーランド) would play the music of the original “FF” during the battle.

  • Not sure about the detailed information of special abilities and the status of partners

  • Game teaching is packed into all system explanations, making it difficult to remember completely

  • Partners often get in the way when attacking or dodge

Testimonials from the development team

Because more different music will be prepared in the finished version of the game, please look forward to this. For the sound effect of the attack, it will be adjusted to match the feel of the action.

The information in the battle and the menu screen will be adjusted and improved in many places in order to make the player more comfortable and at the same time be able to see the necessary information. In addition, in the finished version of the game, adjustments such as the addition of various weapon game teachings will also be made. In the free answer column, there are many opinions on “Partner Action”. In the finished version of the game, systems such as forming teams or changing partner equipment will be added, and the partner’s artificial intelligence performance will also be adjusted.

Main improvement

Music and sound effects

  • Add and adjust music

  • Adjust the hit sound effect when attacking

Menu screen related

  • Adjust response speed

  • Adjust configuration

  • Show strengthening and weakening icons

  • Show partner status bar

  • Make detailed information on special abilities easier to read and understand

  • Additional item arrangement function

  • Add editable function menu

Game teaching

  • Improve game teaching (additional weapons game teaching, etc.)

Partner related

  • Added the ability to change partner equipment and special abilities

  • Adjust the artificial intelligence performance of partners

  • Added a new system that can temporarily strengthen partners

Play data statistics information

Difficulty of choice

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  • HARD 14%

  • NORMAL 72%

  • EASY 7%

  • EASY+SAFETY 7%

Game progress

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  • Challenge the last boss and successfully defeat 81%

  • Challenge the last boss but unable to defeat 12%

  • To “Fate final mortal tower (tower where fate arrives)” Stop 1%

  • 1% stop due to “outward resistance itinerary passage (passage to the resistance itinerary)”

  • To “Lost Mitsuno Mausoleum (Mourning Mausoleum of Light)” Stopped 1%

  • To “The Fool’s Unprecedented Corridor (The Fool’s Corridor to the Future)” Stopped 1%

  • To “Death Ringer’s Basilica (Basilica of Those Who Go around Death)” Stopped 2%

  • 1% until the game teaching mode is cleared

Testimonials from the development team

The difficulty is centered on “NORMAL”, and more than 80% of players have played until the final boss is defeated. In the finished version of the game, in order to satisfy players who focus on enjoying the story and those who want to challenge more difficult battles, all kinds of players can be satisfied, so the difficulty of the game will continue to be adjusted. In addition, we are also reviewing whether to change the difficulty name to make it easier to understand.

Main improvement

Review the overall difficulty design

  • Divide and redesign the difficulty of STORY, ACTION, and HARD

  • Adjust the balance for various difficulties

Write at the end

Many players assisted us in the questionnaire this time. Thank you very much. In order to meet everyone’s expectations, the game will be further improved based on the content of this report.

In order to provide everyone with the best experience, so that everyone can comfortably play the game in all aspects, all developers will work hard to develop, I hope you can give us a little more time. Please also continue to support “The Origin of Final Fantasy”.

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