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Phil Spencer: At least 10% of Xbox games are cloud-based –

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Phil Spencer: At least 10% of Xbox games are cloud-based –

Microsoft’s Cloud Gaming Sees Surge in Popularity, Says Gaming Boss Phil Spencer

In a recent interview with reporter Stephen Totilo, Microsoft Gaming boss Phil Spencer revealed that the company’s cloud gaming service is gaining traction among gamers. Spencer explained that there was a time when Microsoft didn’t deploy more server blades due to an excess supply in relation to demand for existing server racks, but this is no longer the case.

Cloud gaming now accounts for a double-digit percentage of people’s time playing Xbox, with at least 10% of players using the service. Spencer noted that the growth in cloud gaming is not coming from the traditional console audience, but rather from a market that will never be the console market. This aligns with Microsoft’s original goal when it first began its cloud computing efforts.

Furthermore, Spencer announced that later this year, gamers will be able to play all Xbox games using the cloud, allowing them to access their consoles and games from anywhere with good internet. This development is expected to further boost the popularity of Microsoft’s cloud gaming service.

When this generation started, Microsoft made a significant investment in cloud gaming, and the Game Pass Ultimate subscription made it possible to play most games without a PC or Xbox. Despite facing initial challenges, the service is now gaining momentum and attracting a growing number of users.

As cloud gaming continues to evolve and expand, it is poised to become an increasingly integral part of the gaming ecosystem, providing gamers with more flexibility and accessibility than ever before. With Microsoft’s ongoing commitment to cloud gaming, the future of gaming looks increasingly decentralized and accessible to a wider audience.

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