Home » “Monster Hunter Story 2” review, Capcom’s ambition is to make you addicted to stealing eggs | 4Gamers

“Monster Hunter Story 2” review, Capcom’s ambition is to make you addicted to stealing eggs | 4Gamers

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“Monster Hunter Story 2” was released last week. This turn-based RPG launched by the aura that carries the huge IP of “Monster Hunter”, how it is actually played, we also experience this by playing after the listing This is the sequel after 5 years.

The background of “Monster Hunter Story”

Before talking about this “Monster Hunter Story 2”, we want to analyze the background of this work a little bit. As we all know, Capcom has always been a well-known game developer for action games, from the arcade era to the home console era. Almost all of Capcom’s well-known game series are action games, including “Monster Hunter”.

The previous work “Monster Hunter Story” was a game launched on 3DS in 2016. “Monster Hunter Story” established a turn-based game of scissors, rock, and cloth. The art style is cute fairy tale style and emphasizes the cultivation of monsters. It is very different from the general “Monster Hunter” series.

In addition, “Monster Hunter Story” was later adapted into the animation “Monster Hunter Story RIDE ON”. The period of this animation in Japan is ranked in the general period. It has been broadcast for more than a year with a total of 75 episodes. Its content and style of painting The “sub supply direction” that is comparable to the plot.

Therefore, the emergence of “Monster Hunter Story” is actually because Capcom realized that this series will go for a long time. In order to expand the age group of “Monster Hunter” works, otherwise the original generation of players will gradually decrease with age. .

But after all, “Monster Hunter Story” will still attract players from the original “Monster Hunter” first. Firstly, the expectations were too big at the time. Secondly, Capcom is really not good at RPG games. Many designs in the game have ideas. But there are also many annoying parts.Of course there is also Naby Road, which is considered ugly and noisy by many people.

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After talking about the background, the sequel “Monster Hunter Story 2”, which is five years later, retains the basic core gameplay of the first generation, and has greatly improved on the screen. It can also be seen that Capcom has a greater impact on this work. Ambition not only wants to eat a generation, animation players, but also hopes to continue to expand the age group in a way of nurturing.

However, history is surprisingly similar. The generation at that time was launched between “Monster Hunter X” and “Monster Hunter XX”. This time, Capcom changed his strategy and first let “Monster Hunter Rise” be released. However, “Monster Hunter Story 2” has no major update because of “Monster Hunter Rise”, which once again annoyed some fans of this story.

Regardless of whether the turn-based RPG is good or not, or whether there is a problem of grabbing development resources, setting aside these, how is this “Monster Hunter Story 2” doing?

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An ulterior view of the world

The world created by “Monster Hunter Story 2” this time is commendable. It combines various common terrains of “Monster Hunter”, such as forests, grasslands, snow mountains, volcanoes, etc. Although the map has boundaries, the overall feeling is comfortable. Compared with the first generation, I don’t know how many grades have been improved. As the entourage increases, there are more exploration elements. After the flying dragon is acquired in the later stage, there is also a direct flight exploration method.

The story part is based on the traditional JRPG, which is relatively stable and stable. The protagonist of the player is the grandson of the legendary rider “Intensity”. With the vision of the main line, he will gradually prove himself and get acquainted with the appearance of a new rider. Partners, and then unravel the story of the visionary mystery. In terms of narration, the rhythm is also a slow type.

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In addition, the main line of the entire voice, after the first generation of engraving, the second-generation characters are also considered to have their own characteristics, and most of the new characters are also considered lovable.

The battle of “Monster King”

As mentioned above, attacks are basically divided into three ways of mutual restraint of strength, speed, and skill. This is the basis of all attacks. In the weapon part, it is divided into three categories, slashing swords and one-handed swords, percussive sledgehammers and hunting flutes, and stabbing bows and guns.

Each part of the monster has the attribute of fear, and each weapon also has a mechanism similar to the original. For example, the big sword can accumulate the charge value, and perform a high-damage charge slash or a sweeping slash for all attacks. Most of these skills also come with the three attributes mentioned above.

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On the other hand, the player can also semi-control his entourage (monster). Each monster has its own attack attributes. Under normal circumstances, the method and attack target are automatically selected, but the player can issue command skills to force it. The entourage attacks in a certain way, which can be said to be an inevitable skill.

The monsters facing them also have relatively fixed modes, but when angry or changing their types (such as flying dragon taking off, thunder wolf dragon charged), they will switch attack modes. If you don’t look at the strategy, you can only use your body to bear the attack. Only then will I know that in a way it is also a test of the player’s memory. On the other hand, large monsters have elements of destruction of parts. After parts are destroyed, more materials can be obtained, or the homing rate can be increased, and so on.

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I am not a brave, but an egg thief

“Monster Hunter Story 2” is essentially a nurturing game. Grabbing and cultivating monsters is the fun of this game. In addition to level training, the biggest purpose of combat is to find nests to dig eggs. Monster nests can be seen everywhere on the map. After entering, players can explore and find monster eggs. The nests are also divided into rarity, and the rare nests have more chances to obtain monsters with higher natural attributes.

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In addition, the aforementioned “Homing Rate” may increase the homing rate by destroying parts and dyeing balls after fighting with a certain monster. If the monster homing successfully, the monster’s homing rate will appear nearby after the battle. In the nest, 100% of the eggs of the monster can be obtained. Through the “smell” and “weight” of Nabilu’s egg, it is possible to know whether this monster is born with supernatural power.

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In addition to the three attributes of boxing, each monster has some different exploration skills, such as Xunlong can be invisible, allowing players to easily pass all monsters when running the map, or like a dragon, which can be used when running the map. High-speed sprinting and climbing vines, sprinting saves time on running the big map, climbing vines can explore more places and get more treasure chests.

The egg stealing alone is a bit magical. I have to say that many people don’t care about the main line at all. Whenever they encounter a new monster, they think of stealing its colored egg first.

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A deep and time-consuming development system

In addition to the quality of the eggs, there is also a “factor inheritance” system in the game. After each monster is born, it has a nine-square grid attribute. The above is the active and passive skills of the monster’s battle. The same monsters will also have different nine-square grids. In addition to the attributes of guessing, there are also attributes that the monsters are good at (fire, water, thunder, etc.). Players can inherit more monster factors to the monsters they want through factor inheritance.

There are a lot of playable parts here. The monsters you inherited will disappear, which means that you have to have enough monsters. In addition, there are so-called “bingo” on the nine-square grid, such as three straight or diagonal lines. If it has a fire attribute, then the fire attack of the monster will be strengthened.

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The same principle also applies to the three attributes of guessing, and each grid factor has one of the above two attributes, so the best situation is that the element attributes and the attributes of the guessing in a straight line are the same, so that there are bonuses for both attacks. , So how to build this nine-square grid, will be the main point for the later players to study.

In the end, even if the same factor is exactly the same, it can be pasted repeatedly, and the factor can be strengthened up to two times. So just to raise a perfect monster, it will cost a lot of energy, and the player can bring up to six at a time. The monster goes out, so you have to be the ultimate rider. It’s definitely not an exaggeration to spend hundreds of hours.

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Disadvantages of “Monster Hunter Story 2”

If you want to look at “Monster Hunter Story 2”, it can be seen that Capcom has devoted himself to this, adding almost all the characteristic elements of “Monster Hunter”, but at the same time there is still a lot of room for improvement. For the map, because the map is fixed, but the location of the treasure chest is not fixed, it is easy to produce many unnecessary areas in the cave.

In battle, although it has changed better than the previous generation, although the companion beast has many collocations and tricks, whether the character or the companion still has to return to the boxing attribute to fight, it will be a bit boring strategically for a long time. Teammates are uncontrollable and cannot be replaced before the main line is fully cleared. As a result, some weapons or skills used by teammates often become a burden when they match certain monsters.

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In addition, the battle rhythm is slow and long. Although there is an acceleration system and a low-level sweep system, it lacks a more intelligent menu. Almost every time you enter a battle, you need to change the weapon and the entourage before you start the fight. This alone will change the rhythm. Slow.

In addition, there are some detailed design problems, such as the new monsters will not record the blood volume and weak attributes even after the plot is completed, and the development interface is intended to simplify, but it does not have some information that in-depth players need.

Finally, it is limited by the hardware performance of the Switch. In some complex scenarios, the NS version will obviously have the problem of FPS reduction. There is no FPS issue in the Steam version, but some minor game crashes have been reported.

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Finally, “Monster Hunter Story 2” is like the “Monster Hunter” series. The main line is broken and it is another beginning. It includes high-level equipment, a large number of second names, and ancient dragons are waiting for you to challenge, and there are also quests to fight together. Friends or netizens play together,No need to be thundered by NPC, Coupled with the development system, if you look at the number of hours of play, “Monster Hunter Story 2” definitely has a super high CP value, and the official has announced that it will be updated all the way to October. I believe those who like to develop gameplay will definitely Satisfied with this work.

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