Home » SIE Announces PlayStation 5 Feature Variable Update Rate Finally Coming in Months, Liberating HDMI 2.1 Compatible TVs and Monitors #VRR (174729)

SIE Announces PlayStation 5 Feature Variable Update Rate Finally Coming in Months, Liberating HDMI 2.1 Compatible TVs and Monitors #VRR (174729)

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SIE Announces PlayStation 5 Feature Variable Update Rate Finally Coming in Months, Liberating HDMI 2.1 Compatible TVs and Monitors #VRR (174729)

One of the main features of the PlayStation 5 and Xbox Series X when they were released was the VRR variable refresh rate technology under the HDMI 2.1 specification, but the Xbox Series X has already opened this feature at the beginning of its launch, but the PlayStation 5 has so far It has not been used yet; but with the announcement of the latest system upgrades for PlayStation 5 and PlayStation 4 today, SIE finally announced that it will open this function for PS5 in a few months. Of course, to use VRR, first of all, in addition to having PS5, you also need to You must have a TV or computer monitor that supports HDMI 2.1 (laughs).

Today’s PS4 and PS5 will provide new features and UI enhancements through system upgrades, including hosting open or closed parties, PS5 will also adjust Game Base, trophy paging cards, and headset mono; in addition, it will further enhance the mobile device. PS App and PS Remote Play experience.

▲ VRR technology is a new feature in the HDMI 2.1 specification

The VRR function is a new function for game applications in the HDMI 2.1 specification. This function enables the game console or graphics card to directly synchronize with the update rate of the TV or screen, avoiding frame synchronization or screen tearing caused by the unsynchronized update rate. In addition to the host, SIE also promises that all PS5 games that have been launched will also correspond to VRR through Patch, and new PS5 games in the future will also correspond to VRR when they are launched; if the content does not correspond to VRR, it will also correspond to VRR. It can be enforced in the system options.

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Compared with the Xbox Series X, which uses the underlying Windows system to share drivers with the computer, the PlayStation 5 with its own system architecture will delay VRR until so late. I don’t know if it is the lack of assistance provided by AMD, or the system engineering of SIE. Too busy?

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