These days, a patent filed by Sony Interactive Entertainment a year ago has popped up on the net describing an artificial intelligence that can learn to play games. video games. The concept itself is not new, AI have been able to play League of Legends and in the past Starcraft II at a very good level, the difference here is that he should do it for the players, perhaps to help them get through a particularly difficult section after learning how to play.
Entitled “Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications“, the patent speaks of a system that, after having analyzed our style of play for a sufficient time, should be able to create a replicable profile. In this way it is conceivable a situation in which the user leaves for a certain period of time the command to the AI and then resume playing when he wants. Not only for a difficult passage, perhaps even to complete certain repetitive and boring tasks, such as collecting resources. The patent also explains that any trophies obtained with this system they may have a wording that signals completion with the help of the AI.
A less clear implication of this solution is the possibility that the player uses the AI to play online, perhaps while he is doing something else, a possibility that leaves the door open to any cheating that exploits the average reaction speed of an artificial intelligence. However, if you want, you can also hypothesize the creation of profiles with which to train or train your companions through particularly refined bots that simulate the decisions of a real player.
Obviously, at the moment we are only talking about a patent, which means that Sony may never carry on the project and remain forever in their drawers. However, the prospect is tempting, especially to increase accessibility to more complex video games and raise the percentage of people who completely run out of video games, which often does not exceed half of those who buy them.