Home » Trial/Extreme Fan Xiang’s work “Demon Slayer: The Story of Fire God’s Blood and Wind” | Technology Video Game | Life

Trial/Extreme Fan Xiang’s work “Demon Slayer: The Story of Fire God’s Blood and Wind” | Technology Video Game | Life

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Trial/Extreme Fan Xiang’s work “Blade of Ghost Slayer: Fire God’s Blood and Wind” | <a data-ail="203618" target="_blank" href="https://www.breakinglatest.news/category/technology/" >Technology</a> Video Game | Life | NOWnews Today News



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▲”Demon Slayer: Blade of Fire: Blood and Wind” demo play, leading readers to experience first. (Photo/provided by the industry)

Reporter Wu Baixun/Comprehensive Report

2021-10-28 06:00:00

Although the second season of animation has only just started airing, the super-popular anime “Demon Slayer: Blade of Demon Slayer”, which has soared in popularity in the past year, has finally launched its first console game “Demon Slayer: Blade of Fire” recently. Wind Tan” again.

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This new work inherits the spirit of the “Naruto Ultimate Ninja Storm” series, and also adds a lot of animations and performances, so that players can truly relive the world of ghosts in the game. Let “NOWNEWS” be the first to try it now, let’s take a look at how this work performs. “Demon Slayer: Fire God’s Blood and Wind” is a fighting game based on the content of the first season of animation. The game contains Up to several chapters of story mode and battle mode. Through the story mode, players can recall the content of the animated version while learning and unlocking characters.

The content of the story mode is quite rich. Not only are there several levels that restore the original chapters, but the levels are also full of various branches and collection elements, allowing players to complete some content not mentioned in the animation. In addition to exploration, you can also face-to-face confrontation with many evil spirits who have not yet joined the available characters in the story mode, and enjoy the animated performances. However, the part of the map exploration is a bit boring. The whole process of exploration is slow, and the collection elements are just waiting for you on the road. The sense of exploration is slightly insufficient. The function of tracking ghost smells is only a symbolic restoration, allowing players Know where the main line is going.

Take the Spider Mountain as an example, here players can not only see the perspective other than Tanjirou, but also experience Zenizu’s thunder breathing burst and Inosuke’s active shots. Not to mention that these bridge sections have a refreshing QTE, which is simply too refreshing. If you are a fan of the original, I believe that just a performance in the story mode can be accompanied by several bowls of rice.

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By the way, the story mode is not only about exploration and battle, but also has small games transformed from the original plots such as blowing gourds and splashing potions.

As for the battle part of the game, it is basically carried out in a two-on-two manner. In addition to using gas bars to perform various sword skills, players can freely switch their partners to use assisting moves or rescue, and perform a dazzling array of attacks. Because you only need to match the arrow keys to easily use the skills, the difficulty of the game itself is quite low, so it is more like a battle game that controls resources and range than the operation.

▲Basically, with a little practice, you can play 20~30 combos without moving the back building, which is a low-threshold combat system.
▲Basically, with a little practice, you can play 20~30 combos without moving the back building, which is a low-threshold combat system.

If the player fills up the bottom of the mystery value, he can also consume the number of mystery to use the three-stage mystery or awakening skills. The awakening aspect is similar to the common explosive gas in fighting games, and the consumption of gas bars can be ignored for the time being. The secret is a trick that everyone likes to see. The secret of each character has an animated film-level unrestrained performance. Even if the opponent can be used to “end the secret”, it can also trigger the classic memory clips of each character. But for now, even if it is added The number of characters in the pre-sale academy chapter is also a bit small, but afterwards, characters from the ghost camp will be added one after another. I believe that the popularity of the battle part alone will never lose to the ultimate storm series of the year.

Although the story mode is not counted in the battle mode, the total time of the story mode is only about 8-10 hours of content, but the gold content of the performance is quite high, the battle itself is also quite interesting, plus the support for online battle and collection elements, with one Fans can be considered sincere to the work. “Blade of Ghost Slayer: Fire God Blood Wind” has been officially released on the PS4 and PS5 platforms. Fans who like the original or animation, may wish to revisit Tanjirou’s journey of slashing ghosts.


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