Video game players have multiplied their number exponentially in recent years, to such an extent that renowned media networks worldwide have begun to broadcast the competitions.
This phenomenon has not only generated an increase in the number of players but also juicy prize pools for the best in each competition. Even generating greater earnings than professional athletes (as in the case of the Fornite video game player who earned around five times more than what Egan Bernal earned when he was crowned champion of the Tour de France in 2019).
The above is due to the growing interest of all types of audiences and the publicity generated with each event. It is also worth noting that one of the most important leagues in the world, the English Premier League, has an agreement with EA Sports as the main sponsor. The agreement also includes the license of the 20 clubs in the competition for the video game, generating million-dollar profits for both companies.
Due to the global impact, both on the economy and on the professions that young people prefer, a bill has been presented that aims to professionalize these players and receive the same benefits as athletes, soccer players or gymnasts.
The proposal seeks to promote the development of the industry in the country that has contributed to the economy “in recent years figures close to $1.2 billion dollars,” according to the document presented in the Chamber of Representatives.
«The total integration of electronic sports in the legal conception of sport at the national level can be evident, which motivates the need to regulate its incorporation into the Colombian legal ecosystem, being a pioneer country at a continental level in development, growth, promotion and recognition of this activity.
In addition, the athlete will have an ecosystem that benefits him in the practice of his discipline and strengthens his capabilities to the highest level so that he can be a better competitor.