AMD to Launch New Feature “AMD Fluid Motion Frames” (AFMF) on January 24
AMD is set to release a new feature called “AMD Fluid Motion Frames” (AFMF) on January 24, allowing game screen frame filling to be implemented directly by updating the graphics card driver. This new feature is expected to save developers the trouble of importing settings and represents a significant advantage over NVIDIA’s solution in the design of graphics card driver functions.
Aaron Steinman, AMD’s senior Radeon graphics product manager, expressed his excitement about the launch of AFMF in an interview with PCGamer, stating, “I am very curious whether the launch of AFMF makes NVIDIA nervous, and I feel that it should adjust its strategy and develop something like AFMF that can be supplemented by software drivers alone.”
NVIDIA, on the other hand, recently announced DLSS 3 for the GeForce RTX 40, which uses artificial intelligence learning to perform frame filling. While this function greatly improves the smoothness of the game, it has high hardware requirements and can only be used by graphics cards after the RTX 40 series.
In contrast, AFMF can be implemented through the graphics card driver and is compatible with Radeon RX 6000 and 7000 series graphics cards. It does not require developers to make special adjustments to the game and can be used for both new and old games based on DirectX 11 or 12.
Furthermore, many AMD graphics card functions, such as AMD FSR, are open source designs, allowing developers to obtain development resources without additional licensing fees. This open-source nature allows FSR to support players no matter which graphics card they use.
Both AMD and NVIDIA are constantly developing new functions to enhance the gaming experience. Ultimately, the competition between the two companies benefits players and allows them to enjoy higher-quality graphics.