Home » Apple made a porting tool for developers to let DirectX12 games run directly on Mac | XFastest News

Apple made a porting tool for developers to let DirectX12 games run directly on Mac | XFastest News

by admin
Apple made a porting tool for developers to let DirectX12 games run directly on Mac | XFastest News

At this year’s WWDC23 Developers Conference, Apple did not announce much important information about software, but in the introduction part of macOS Sonoma, they invited the famous game developer Hideo Kojima to introduce “Death Stranding Director’s Cut” to macOS, and A game mode has been created on the new generation system, which shows that Apple intends to solve the problem of playing games on Mac computers. For game developers, Apple has also prepared a big move, which is to let Windows games run directly on macOS superior.

Apple has created a Game Porting Tookit for developers, which is similar to Valve’s Proton compatibility layer technology. It can translate and transport Windows platform games in real time on macOS, without additional rewriting of code, and run the game directly. However, compared to Proton, it is Running under the same x86 architecture, Apple’s is more complicated, not only the operating system is different, but also the architecture conversion from x86 to arm.

This Game Porting Tookit is based on the code of CrossOver. It was originally designed to run Windows programs on macOS, but now with Apple’s official support, it should have better operating efficiency. You must know that Apple has always emphasized that their Apple Silicon is better than Intel’s x86 architecture CPU is many times stronger. Compared with niche content creation software, running games can actually make it better for everyone to understand the performance gap.

In addition to the graphics API conversion to DirectX12, APIs including keyboard, mouse, audio, and network connections can all be supported, so the game can run directly without any code changes. Of course, Apple should hope that this tool can help developers better port existing Windows games to macOS, realize native operation, and better utilize the performance and functional advantages of Mac computers.

See also  Mars, suburb of Turin - la Repubblica

Judging from the demonstration videos released by some developers, the latest “Diablo 4” can run relatively smoothly on the M1 Max chip MacBook Pro, and Apple’s tool also provides the hardware party’s favorite overlay interface, where you can see the game frame rate, CPU and GPU running status… At present, the frame rate performance of the game is still average, there are still some bugs, and some optimization work needs to be done, but what is certain is that it is not impossible to play 3A masterpieces on Mac computers in the future something happened.

source

Further reading:

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More

Privacy & Cookies Policy