Microsoft Unveils New Game Space Amplification Technology at GDC 2024
At the Game Developers Conference 2024, Microsoft announced the development of its own game space amplification technology, Microsoft DirecrSR. This technology aims to improve game fluency by using less resolution to perform calculations similar to AMD FSR and NVIDIA DLSS, and then enlarging the screen to achieve better performance with minimal loss of image quality.
The origin of Microsoft DirecrSR can be traced back to AMD FSR 2, as confirmed at the conference. Microsoft’s goal in creating DirecrSR is to provide players and developers with a unified application technology that is compatible with various graphics cards, including NVIDIA DLSS and Intel XeSS. Unlike other spatial amplification technologies that are limited to specific brands, Microsoft DirecrSR will be integrated into the DirectX API development tools, allowing for universal activation through common specifications.
According to a report by Japanese media 4Gamer.net, AMD FSR representative Rob Martin mentioned that AMD FSR is designed as a universal open source, with the core technology of FSR 2.2.2 version integrated into Microsoft DirecrSR. Developers will have the option to implement FSR 2’s functionalities without additional code, as long as the game is pre-configured accordingly.
While Microsoft DirecrSR is still in the early development stage, the technology is expected to offer a universal feature in games once launched. Other spatial amplification technologies can also be integrated into games by developers, without any exclusivity requirements.
The official launch date of Microsoft DirecrSR has not been determined, but it is clear that this technology has the potential to revolutionize the gaming experience for players and developers alike. Stay tuned for more updates on this innovative advancement in game space amplification technology.