Home » Ubisoft uses NVIDIA and Inworld AI cooperation technology to create the “NEO NPC” project, allowing game NPCs to have more real interactions – mashdigi – technology, new products, interesting news, trends

Ubisoft uses NVIDIA and Inworld AI cooperation technology to create the “NEO NPC” project, allowing game NPCs to have more real interactions – mashdigi – technology, new products, interesting news, trends

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Ubisoft uses NVIDIA and Inworld AI cooperation technology to create the “NEO NPC” project, allowing game NPCs to have more real interactions – mashdigi – technology, new products, interesting news, trends

NVIDIA Unveils Covert Agreement with Inworld AI for Realistic NPC Interactions at GDC 2024

At the recent Game Developers Conference 2024, NVIDIA made a groundbreaking announcement regarding a new agreement with Inworld AI. This agreement, known as Covert, will revolutionize the way developers create realistic interactions with game NPC characters through automatically generated artificial intelligence.

The Covert protocol allows developers to input parameters to define game NPC character personalities, interactive relationships, scenes, existence purposes, and more. Powered by a large natural language model, as well as speech recognition, speech output, and facial expressions and body movements, Covert enables NPC characters to produce different interactive results based on player conversations and other in-game situations.

This cutting-edge technology is built upon NVIDIA’s ACE (Avatar Cloud Engine) resources, which streamline the process of creating vivid game NPC characters and enhance player immersion during gameplay interactions.

In addition to the Covert agreement, NVIDIA has teamed up with Ubisoft Paris Studio on a project called “NEO NPC.” This project aims to elevate the interactive experience between players and NPC characters in games by leveraging the technical resources developed through the Covert protocol.

Through the NEO NPC project, players will have the opportunity to engage with NPC characters in dynamic and evolving ways, breaking away from the limitations of traditional dialogue input and event triggers. By harnessing automatically generated artificial intelligence, NPC characters in NEO NPC can adapt their interactive responses based on factors such as personality, role, plot direction, and more, offering players a wider range of interactive possibilities.

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Ubisoft Paris Studio has already begun utilizing this technology to create two NPC characters, “Bloom” and “Iron.” Powered by Inworld AI’s natural language model operations and NVIDIA Audio2Face technology for realistic expressions and mouth movements, these characters can dynamically respond to player interactions, environmental cues, and more.

While the NEO NPC project is still in the prototype stage, Ubisoft has high hopes of integrating this innovative technology into their future AAA game titles. The collaboration between NVIDIA and Inworld AI marks a significant step forward in elevating the quality and depth of NPC interactions within video games.

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