With the new update, procedural landscapes can be generated that look simply breathtaking
The Unreal Engine is one of the most popular engines for game development. Now developer Epic Games has released the latest version of the toolbox with Unreal Engine 5.2. We will shortly introduce you to the most relevant innovations.
An important part of the new features should be the procedural content creation be. Epic Games is giving developers a tool they can use to quickly add automatically generated content to their game worlds. Epic Games itself emphasizes that “the creation of huge worlds will be even faster and more efficient”.
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With the help of a runtime component, the content can even be integrated in real time. However, the tool is not only suitable for games, but should also be used, for example, for film scenes or architectural projects. Epic Games also promises further development with the next updates.
Furthermore, one sets the feature Substrate before. This should make it possible to create even more individual materials for objects. Thus, developers get a large amount of surfaces to create layered looks. Epic Games cites āliquid on metalā and ādust on clear coatā as examples. The example image shows an off-road vehicle with dirty paintwork.
This is also new ML deformer paradigm. This should allow human body parts such as skin, muscles or flesh to be realistically deformed. For example, it will be possible to show the movement of muscles under skin or clothing. Machine learning technology is used.
So it will be interesting to see what developers can get out of the new engine and what degree of realism can be expected from future games. Open-world titles in particular should be able to benefit from the innovations, especially the procedural generation of huge sections. However, a game based on the Unreal Engine 5.2 should not be expected anytime soon. You can find more detailed information about the new Unreal Engine directly on the Epic website.
Those: Unrealengine.com