Following the announcement of the world premiere of CGI last week, the new strategy game Firaxis Midnight from Marvel I received the full game premiere on Wednesday.It does look like the superhero promised last week XCOM-So far, six minutes of testing. In fact, it makes the upcoming game look like an interesting twist in the realm of good Firaxis tactics.
Midnight sun It is scheduled to be released on PC and various game consoles in March 2022. It sees the existing XCOM The development team injected shipbuilding and card manufacturing capabilities into tactical turn-based combat. Each battle brings a new Marvel superhero, known as the Hunter, and two Marvel superheroes, including members of the Avengers, X-Men, and other groups.Each team member seems to have their own playing cards, and your temporary trio must use super powers and fight XCOM-Like to fight. At the beginning of each round, your fighters flip six cards from their respective decks.
When it’s the character’s turn, they can move to a certain radius on the battlefield and play up to three cards, including attacks, allies buffs, and enemy negative conditions. Some of them emphasize the positioning of each hero on the battlefield, for example, hitting a group of enemies in a straight line or throwing the radius of the area of influence at a group of bad guys. One of the revealed attacks actually smashed a barrier on the edge of the cliff, and then hit an enemy in the newly exposed gap. Each round has a clear three-card limit, but it is not clear whether it is three cards per hero or three cards for the entire team. Either way, players should also pay attention to the team’s “championship” meter, because some super cards will take up the points of this meter, as shown by the orange number in the upper left corner of the card. “Basic” attacks and abilities do not use counters.
Between tasks: training, dialogue and coins
When you are not on the battlefield, you and your favorite superhero will return to the monastery, a center full of dialogue and training, where the hunter chats with allies he recruited during the mission.A sample of this text appears in the trailer, after careful inspection, it seems to include extracurricular trips and text dialogue with The choices you can make influence how your character reacts to you. Relax on the sofa with Blade, walk in the wilderness with Tony Stark, and talk to Magik about 80s horror movies-but also pay attention to the icons in certain options, as they will affect the unlocking of hero cards.
Outside of the conversation, Midnight sun It seems to be filled with — uh — a large amount of game currency. I only calculate on one screen:
- The nature of the attack
- heroic nature
- Skill core
- chart
- archeology
In addition, the “training” method shows how the game’s “credit” currency can be used to upgrade existing cards. For example, I fully support a progress system that encourages players to replay more difficult tasks or complete challenges to unlock new cards or recharge existing cards. But the large number of confusing coins does not make RPG better, even if it is completely free. I hope that Firaxis, the publisher of 2K Games, will be careful not to use these coins as an excuse to increase profit opportunities.The official presence of the game on social media says so Players should not expect any microtransactions beyond the “look and feel” option.We hope that this promise will be implemented in the final product.
We still have a lot of questions about how to do this Midnight sunYou will feel the movement. How many activities are procedurally generated?Will the game be creative? XCOMThe usual “permanent death” option, because its developer has confirmed that the permanent death does not necessarily correspond to the universe of Marvel characters? Will more gates to the championship be placed behind paid season tickets or free post-release patches?But apart from these problems, this revelation also confirms this Midnight sunThe real-time graphics look bold and clear, with various combat environments and gorgeous movie attacks (if we are tired of them, we hope they can be disabled or redirected quickly). The card system may be just the impact that the genre needs, either enabling Firaxis to create weird attacks that cannot send spam over and over again (due to cards), or allowing players to force their strategic hands on bad cards. Time is scrambling.
Image list courtesy of Firaxis / 2K Games / Marvel
“极端问题解决者。旅行忍者。典型的网络迷。浏览器。作家。读者。无法治愈的组织者。”