Home » Subnautica sequel won’t be a live service or multiplayer game – Subnautica 2 – Gamereactor

Subnautica sequel won’t be a live service or multiplayer game – Subnautica 2 – Gamereactor

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Subnautica sequel won’t be a live service or multiplayer game – Subnautica 2 – Gamereactor

Unknown Worlds Clears Up Misunderstandings About Subnautica Sequel

In a recent blog post, developer Unknown Worlds has sought to clarify some misconceptions about the highly anticipated sequel to Subnautica. After previous information led many to believe that the game would follow a live service and multiplayer-first approach, the developer has set the record straight.

According to the blog post, the notion of “Games as a Service” in relation to Subnautica 2 has been misunderstood. The developer emphasized that the game is not being developed as a typical live-service project like Destiny 2 or Overwatch 2. Instead, they explained that the team will continue to focus on solving and improving the game over the next few years, building upon the model of previous Subnautica games.

Additionally, Unknown Worlds made it clear that there will be no season pass, battle pass, or subscription for the sequel, dispelling any notions of a monetization strategy typically associated with live-service games.

Addressing the multiplayer aspect, the developer confirmed that the Subnautica sequel will not be multiplayer-focused. Instead, the game will offer co-op as an entirely optional way to play. This revelation comes as a departure from earlier speculations about the game’s emphasis on multiplayer features.

Finally, in a surprising update, Unknown Worlds announced that early access for the sequel will not begin in 2024 as previously mentioned, and the developer plans to share more information about the game later this year.

As the community eagerly awaits more details about Subnautica 2, these recent clarifications have provided a clearer understanding of what players can expect from the highly anticipated sequel.

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