Home » Rainbow Six: Evacuation from the restricted area-Final Preview Trailer-Gamereactor-Rainbow Six: Extraction

Rainbow Six: Evacuation from the restricted area-Final Preview Trailer-Gamereactor-Rainbow Six: Extraction

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We are getting closer and closer to the official release date of Ubisoft’s cooperative FPS “Rainbow Six: Evacuation from the restricted zone”. This game makes many of the operators and characters we know in “Rainbow Six: Siege Operation” have to work together. Face deadly, invading and rapidly evolving alien threats. Although the gameplay of “Rainbow Six: Evacuation from the Forbidden Zone” is similar to that of “Siege”, it also uses the same characters and the same toolkit and controls, but this work is far away from the tactical shooting elements that PvP games are good at, but tends to adopt A more concealed way to sneak. Needless to say, this is somewhat different from the way we are used to using these characters.

When it was released, I had the opportunity to experience “Rainbow No. 6: Evacuation from the restricted area” (see the experience at the time), although the main content I got from the preview was around the stealth elements and the challenges were a bit dull. Strange, and many operators feel useless in the grand experience plan, but having said that, the gameplay of the gunfight is as good as you would hope. Now, just after the last preview session, I can add that the first two issues have been resolved, and the last one is still there, but this longer experience session does bring some more worrying issues to me. A little uncertain about this game and its future.

It is necessary to make it clear that the concept of “Rainbow Six: Evacuation from the Forbidden Zone” is to go to a location that shows a large proportion of alien influences, to accomplish various goals without being suppressed by the power of the chimera parasite, and then to return To find out where to leave the level. These targets can be anything, from rescuing MIA operators who fell in previous missions, to destroying high-value archaeal targets, or destroying important extraterrestrial facilities, such as a particularly resilient nest. The problem, of course, is that each level is filled with different types of archaeal powers (whether it is a creature that can throw projectiles at you, or a creature that leaves a poisonous gas after an explosion). You must not disturb the archaea Complete each goal in an individual situation, otherwise they will swarm and cause you to fail in the task.

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Completing each goal requires teamwork and strategy, because the best way to deal with the level is to move around, remove the nests that produce the archaeal body, and eliminate the alien creatures at the same time, so you can solve the goal without having to deal with them swarming. To the situation. This is a very interesting and enjoyable game style, and it seems to be quite challenging now and then. Before, I think the stealth ability is too strong, you can use silencer weapons to raid a level and never be attacked, but now this part seems to have been neutralized, because the archaeal body will be more easily disturbed and will also take more Aggressive action. If you don’t take the time and use your abilities to your advantage, then this will cause you to die many times in the game.

Take Vigil as an example. He can use his ERC-7 electronic rendering camouflage ability to dodge the archaeal body, allowing you to conduct reconnaissance for the team more effectively, while others use two rounds of drones to gather more information. In addition, you can also ask Sledge to join your team so that he can use his hammer to open up new paths and move through levels with destructible walls. Finally, you can also ask Alibi to join the team. If everything collapses completely, She can use a three-dimensional display device to attract the enemy’s archaea, and then identify the enemy’s location. And since there will be 18 operators when the game is launched, this combination is just an example of the teamwork you can expect in Rainbow Six: Evacuation from the restricted area.

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However, the previous problems still exist. I mentioned that the skills of the operators do feel more valuable and useful in the game. They do, but that being said, I still go through a period when I never need to use the skills because the silencer weapons are very powerful. At the same time, with more difficult difficulty, there are more enemies to face. The lack of a character that can be treated is basically a death sentence. This makes Doc and Finka the real key characters, which in itself limits you The variety of operator combinations that can be selected.

This is not the most worrying issue I have seen so far, but during the preview session, for some reason, 4 or 5 of my operators failed to use MIA due to previous missions. Since the operators must take time to heal after the mission, this means that sometimes I only have 2-3 real playable characters in the new mission. This situation extends to my teammates, who also encounter similar situations. The really frustrating part is that in a mission, you need to rescue these MIA operators from where they were lost. This means that you have to put another character in danger to save another character. This It severely limits the way you play this game. The more challenging mode, the Chaos Agreement mode, requires you to pass through nine sub-parts of the level (a typical level contains three sub-parts), which requires a large number of full-blooded operators, which basically means that it is locked, and if Without a group of healthy and available operators, you cannot play this mode.

But it also goes a step further, because the progress of “Rainbow Six: Evacuation from the restricted zone” can go backwards. If you fail in the mission, you may lose XP, which becomes a problem because you need to upgrade to get new operators and accessible locations. It is true that once you unlock something, you can keep it forever, so there is no sense of loss, but even though it is a PvE cooperative experience, when you are struggling to move forward, you will indeed feel that the game becomes out of taste. . This is a truly exhausting design, and I can’t imagine that such a gameplay will be popular when it is released.

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Rainbow Six: Extraction

My previous impression was that Rainbow Six: Evacuation from the Forbidden Zone would be a good way for players to understand the general points of Siege, but now it is difficult for me to see this. This game is not as simple as it used to be. You need a basic understanding of tactical FPS strategies to have a chance to pass the level smoothly, because the archaea are ruthless and highly lethal. This is a game that seems to be suitable for “Siege” players seeking freshness. I don’t quite understand why this is the case, because many PvP players are already satisfied with the ever-evolving PvP experience brought by Ubisoft.

I don’t believe “Rainbow Six: Evacuation from the restricted area” will be a bad game, because its core is the core mechanics and gameplay of “Siege”, and it is still the top product of FPS. However, I am still not completely convinced. In my opinion, this work is turning into a game that can provide a few hours or days of entertainment, but after that it’s hard to see that you will want to come back and play more. Although this may seem harsh, I played less than 10 hours of games in various preview sessions in 2021, but it still failed to really appeal to me, which is disappointing, especially considering me But a huge fan of “Siege”.

Rainbow Six: ExtractionRainbow Six: Extraction
Rainbow Six: ExtractionRainbow Six: Extraction

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