Home » Microsoft plans to launch DirectSR API to make it easier for developers to add “super-resolution” technology to games

Microsoft plans to launch DirectSR API to make it easier for developers to add “super-resolution” technology to games

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Microsoft plans to launch DirectSR API to make it easier for developers to add “super-resolution” technology to games

Microsoft and Hardware Partners Introduce DirectSR API for Super-Resolution Technology in PC Games

In a move to streamline support for “super-resolution” technology in PC games, Microsoft has collaborated with hardware partners NVIDIA, AMD, and Intel to develop a new API called DirectSR. This API will enable developers to leverage the capabilities of these three companies in Windows games, each with their own unique resolution improvement plans.

Super-resolution technology utilizes machine learning and other techniques to enhance the resolution of images without overburdening the graphics card. This means that a graphics card rendering at a lower resolution can output a higher resolution image, providing a smoother and more detailed visual experience for gamers.

Currently, NVIDIA offers DLSS exclusively for NVIDIA graphics cards, while AMD’s FidelityFX Super Resolution (FSR) is more universal, supporting a wider range of hardware. Intel’s XeSS provides AI resolution enhancements for Intel hardware but has limited support for non-Intel GPUs.

The DirectSR API by Microsoft aims to facilitate “multi-vendor” super-resolution by providing a common interface for developers to work with. This eliminates the need for developers to write specific code for different resolution solutions, making it easier to integrate super-resolution technology into games.

Recently, a Twitter user @PhantomofEarth spotted an AI-driven “automatic super-resolution” setting in a Windows Insider preview version, hinting at a potential feature similar to DirectSR. Microsoft has announced that DirectSR will be available to game developers in a public preview version of the Agility SDK, part of DirectX 12, with more details to be revealed at the DirectX State of the Union event at GDC on March 21.

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With the introduction of DirectSR, Microsoft aims to provide a seamless and efficient experience for developers looking to integrate super-resolution technology into their Windows games. Stay tuned for more updates on this groundbreaking API and its implications for the gaming industry.

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