Microsoft Reveals DirectSR API Based on AMD’s FidelityFX Super Resolution 2
In a recent announcement, Microsoft clarified that the DirectSR API resource, which was unveiled during GDC 2024, is actually built on AMD’s FidelityFX Super Resolution 2 (FSR 2) technology. This API, developed in collaboration with NVIDIA and Intel, aims to enhance screen resolution performance in Windows platform games using machine learning techniques, while minimizing GPU display performance usage for smoother gameplay.
Unlike NVIDIA’s DLSS technology, which is exclusive to GeForce graphics cards, FidelityFX Super Resolution 2 can be utilized with most CPU and GPU combinations. This open-source technology, also compatible with Intel’s XeSS, offers developers the flexibility to improve game visuals without being limited to specific hardware requirements.
Microsoft’s strategy involves granting developers access to DirectX-related designs to integrate DirectSR API resources into their games, enabling high-resolution images to be rendered efficiently on new CPUs and GPUs. The integration of DirectSR API into the upcoming version of DirectX, set to be included in the next Windows operating system update, will provide more developers with the opportunity to incorporate this resource into their gaming content.
Furthermore, AMD’s decision to share FidelityFX Super Resolution 2 with Microsoft, Intel, and NVIDIA underscores the company’s commitment to the gaming market, signaling a strategic move to expand its market presence.
With these advancements, Microsoft’s DirectSR API promises to revolutionize the gaming experience by optimizing computing resources and enhancing visual quality for gamers worldwide.