Sony’s PS5 Pro Specifications Revealed: Higher Performance and Ray Tracing Support
Following the leak of PS5 Pro specifications in mid-March, foreign media The Verge has just obtained the complete specifications of PS5 Pro. Sony is asking game developers to prepare new games to be compatible with this high-end game console in the summer. They are also encouraging developers to add ray tracing support to their games. Sony plans to issue the “Trinity Enhanced (PS5 Pro Enhanced)” label to games that have significantly improved performance on the new console.
PS5 Pro, codenamed Project Trinity, focuses on improving display performance. The GPU of the new machine will be converted from RDNA2 architecture to a hybrid RDNA3+RDNA4 architecture. Sony expects the rendering speed of PS5 Pro to be 45% faster than that of PS5. The system memory capacity will remain 16GB, with games able to access 1.2GB more memory than the PS5. The memory bandwidth can reach up to 576GB/s, 28% faster than the PS5, with light tracking performance up to 3 times higher.
In addition, PS5 Pro provides a “high CPU clock mode” with a higher clock speed on the CPU reaching 3.85GHz. The console also includes Sony’s unique upscaling solution, PlayStation Spectral Super Resolution Upscaling, supporting HDR and providing 300TOPS 8bit computing performance. The new console is expected to be launched during the American Thanksgiving holiday in November this year.
Sony hopes that future games will be compatible with both PS5 and PS5 Pro, with games launched on PS5 able to be improved through updates. Game manufacturers can already order test kits for the new console, with games submitted to Sony for certification in August expected to be compatible with PS5 Pro.
For additional spec details about the PS5 Pro, please see the provided comparison chart.