Murayama:There are differences in the number of characters and the resources put into the game, so we chose the type of game that suits each of our requirements.
GNN: In addition to adventure, the other main axis of this work is “building a town”. I would also like to ask why such creativity and mechanism are adopted?
NatsumeAtari:From the point of view of building a town, town upgrades have become the main axis of the game. Then, when we worked with screenwriter Tadashi Satomi, it was decided to rebuild a town that was damaged by an earthquake and develop it further to bring out the game’s story.
GNN: What is the weight of this game? How many hours does it take to play?
NatsumeAtari:We don’t currently plan to launch additional content like DLC, but there will be new side quests and higher difficulty game modes after the main story is complete.
Omuta:Until now, we’ve been working on the game’s early development efforts. We’ve finally finished visualizing the fields, towns, dungeons, and battles that are the core of the game, and using today’s imaging technology allows us to be more detailed in designing the expressions of our 2D characters. Of course, there will also be base towns, one-on-one battles, wars, competitions, spinning top games, fishing, drama, cooking, and more… so many elements! (laughs) Thank you players for your continued support.
GNN: Please say something to the players in Taiwan.