“The story of Aloy tells us about the ability, on the part of the videogame industry, to transport universal stories and themes into the dimension of the videogame, putting the player at the center, and allowing him to live and play deep and articulated stories” says Marco Saletta, General Sony Interactive Entertainment Italia Manager.
The Councilor for economic activities of Florence, Federico Gianassi, underlined the importance of the initiative of SIE Italia, “which through the protagonist of a video game puts the accent – he said – on the value of diversity”.
Only 5 percent of Italian streets are dedicated to women, of which about 60% refer to the names of saints and martyrs and to Marian denominations. “The Sony Interactive Entertainment Italia initiative opens up a preferential communication channel with the younger generations on the importance of cultural models – said Maria Pia Ercolini, President of Female Toponymy -. A reflection on which ones they want to keep, and on which want to give value “.