Home » Metaverse, who will work on it? – the Republic

Metaverse, who will work on it? – the Republic

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Metaverse, who will work on it?  – the Republic

Some already exist, and are in great demand. Others will come with the consolidation of metaversiif this global fever will really find a concrete way beyond the maxi-investments of the hi-tech giants. What work will we do in the metaverso? Or rather: which figures will emerge and consolidate, opening up opportunities that are still extremely limited today? Skuola.net with Geeks Academyone of the first Italian and European companies to believe in the potential of the Metaverse also from a working perspective, have put together a first list of figures to look at.

But first, a few numbers. In 2020 the turnover linked to the Metaverse amounted to around 50 billion dollars but, according to an estimate made by the cryptocurrency manager Grayscale, by 2024 it should reach a value of 800 billion, to close close to the 1 trillion mark. And a good part of the investments, precisely for what has just been said, will focus on the recruitment of figures and “brains” to be used for its growth. Some examples on related worlds? Last year, blockchain-related job vacancies in the United States are increased by 395% and, currently, the skills in the sector are the most requested in France, Germany and the United Kingdom. Meta alone plans to create 10,000 new jobs for the development of its metaverse over the next five years. Without forgetting salaries and wages: programmers, developers, engineers of AR / VR software already earn in some markets today between 135 thousand and 150 thousand dollars a year; a game designer around 80 thousand.

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The architects of the metaverse

The first to emerge are the architects of the metaverse, creative figures in charge of imagining and devising completely new and engaging worlds at the moment still quite in the pipeline. Represented mainly by 3D game designers, they will be responsible for the design, prototyping and creation of virtual environments and immersive 3D experiences (not just gaming). In addition to skills in animation, illustration and 3D modeling, these figures will have to have programming bases and will have to know how to master software such as Unity 3D, Blender, Maya and Unreal Engine.

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The “builders”

Then there are the “builders”, that is all those figures who are involved in developing the infrastructure at the base of the various virtual worlds (such as the different Facebook-Meta Horizons), transforming the vision of the architects of metaverses into reality. These figures mainly include programmers, developers, software engineers and blockchain experts. They will need to have solid programming skills (languages ​​C, C #, C ++, JavaScript, Python, Solidity and Rust), cloud and of course AR / VR, as well as a deep understanding of decentralized ecosystems and blockchain-based solutions.

I designer

Other figures to emerge will be those of digital product & fashion designers, ie designers who work on the development of objects and accessories, perhaps purchasable in the form of “non fungible token”, usable inside. We know the fever of the NFT as well as we know specialists such as digital products and digital fashion designers, already operating in the gaming and crypt world: the two realities will converge more and more.

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The security

It will also take those who control and “patrol” the metaverses: digital worlds are the perfect target for cyber attacks and fraud: hacked avatars, theft of NFTs, leaks of biometric data, etc. This is why there will be an absolute need for cybersecurity experts. But, we add, given the first cases of virtual harassment, there will also be a need for figures who are responsible for protecting the well-being and safety of virtual environments.

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Gli smart contract developer

In the metaverses that will arise, all transactions will involve digital assets, and since they will be encoded they will not require any human interaction. This provided that the conditions required to activate and conclude the deal are met. For this there will be a need for technicians able to check that the interests and terms of agreement of the various users are correctly preserved and encoded on the blockchain: they are the smart contract developers.

Privacy & data protection specialist

The same goes for the confidentiality of the data of the user-avatars who will inhabit those worlds: since in the metaverse everything will be represented by the data, there will be a need for figures who are responsible for protecting the privacy and data of the various users. These profiles, in addition to being specialized in subjects such as law, EU and international regulations, management and protection of personal data, must also possess strong specific digital skills such as data mining and coding.

Training

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From marketing to events to storytelling

The review ends with the marketing experts, professionals who are involved in conceiving, creating and executing advertising campaigns or immersive and engaging experiences, straddling the boundaries of the physical and the digital; the storyteller who will have to plan research keys, experiences of various kinds (playful, sporting, cultural, musical, educational) and immersive tours to allow users to explore the virtual dimension, showing its hidden opportunities and, just like in the physical world, event organizers. In fact, those who take care of setting up concerts (as already happens on platforms like Fortnite and has started to happen on Horizon Venues, see the recent and to say the real disastrous case of the Foo Fighters), celebrate virtual events for anniversaries or moments special events of one’s life, such as births, anniversaries or weddings, breaking down the physical constraints of the real world.

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“We are entering the three-dimensional internet – he explains Antonio Venezia, director of Geeks Academy – the metaverse will be the continuation of the real in the digital world, within which, among other things, all the professions existing in the real world will be re-proposed, which however will have digital skills as a common denominator, as well as an essential prerequisite ” . The company he leads has already set up gods training courses with a very practical approach – such as the “Blockchain & metaverses specialist mastery program” or the “Gaming & metaverses junior professional” – aimed at training this sort of forerunner, in charge of paving the way for the inhabitants of tomorrow.

What if the metaverse turns out to be a flop? “What today is called metaverse is nothing more than the convergence of several technologies: virtual reality, blockchain, big data analysis, computational capacity, videogame industry – explains Venece to Italian Tech – therefore those who are preparing to work under various profiles at service of the metaverse will acquire skills that can be spent in any case in the various emerging technological sectors: one on the whole world of videogames which already today, in terms of turnover, exceeds the aggregate of cinema and music. In reality, everything suggests that the realization of the metaverse is only a matter of time, a time that is actually accelerating. Let’s look at the Oculus sales in the last quarter and the imminent release of the new Apple gadget, which happens to be a VR headset. And let’s not forget the rush of those who are currently investing in the metaverse. Think of Benetton, which during Milan Fashion Week announced that it will launch its first virtual store in the metaverse, and which for the occasion even refurbished its store in Corso Vittorio Emanuele in Milan with the colors and design of its store. virtual”.

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