Home » GhostWire: Tokyo Review: First-person perspective open world gameplay is not bad

GhostWire: Tokyo Review: First-person perspective open world gameplay is not bad

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GhostWire: Tokyo Review: First-person perspective open world gameplay is not bad

GhostWire: Tokyo Game Review PS5 | This March, I believe that fans of the game are still playing Elden Ring, and it is true that the content of the ring will last a month or two for most players It’s not a problem; but many good games will be launched one after another in March. For example, on March 25, there will be “GhostWire: Tokyo” developed by Shinji Mikami, the “father of Resident Evil”. The channel is invited to play games first. The following is a brief review of the game.

Guided first-person perspective, open-world gameplay, and good plot

Or many players don’t know “GhostWire: Tokyo” ghost line: what Tokyo is actually playing, in fact, it can be understood as a “Japanese national supernatural version” and “first-person perspective” “Horizon”: it is a very guiding The open world game, the game has a complete main story mission, but also has the entire Shibuya map for you to explore.

The background of the story is simply that there is a group of bad people who want to use the human soul and the protagonist’s sister to perform some kind of ritual, so the barrier is set in Shibuya to make all the people in Shibuya become soulless souls; and the protagonist and partner KK of course To stop those bad guys and save my sister; I won’t go into details and leave it to players to discover for themselves.

The interaction between Xiao and KK is a major selling point of this game

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In the game, KK is also a spirit body. He is attached to Xiaoren, allowing Xiaoren to use “spirit weaving”, which is also the core combat mechanism in the game. Spirit Weaving has three attributes: wind, fire, and water, each with different characteristics, and the attack form will change after charging; of course, the operation is actually different types of firearms. Inflicting a certain amount of damage to the enemy with Spirit Weaving can expose its core, and then press L2 to execute it; if the core of multiple enemies can be exposed at one time, all enemies can be executed at one time, which is quite refreshing.

The fingerprints of the execution of the enemy are very characteristic

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The open world games launched now may inevitably be compared with “Aerdon Circle”, but “GhostWire: Tokyo” is different from Ayrden Circle, which is a big world like Breath of the Wild. The map is full of mini-dungeon designs, and GhostWire: Tokyo is close to the guided open world of Horizon or Fallout 4, which is mission-based.

The reason why it is said to be like a horizon is that in the game, your partner KK will always use voice to remind you what to do next, just like Aloi, and various side quests also have guidance (such as classic tracking traces, etc.) to assist players in completing them. . Personally, I like the interaction between KK and the protagonist Xiaoren. It is an uncle + youth combination that Japanese people are very good at. It has a Japanese drama. In addition, the voice and intonation of KK’s voice actor Inoue Kazuhiko are very good, and it is relatively comfortable to guide. .

Seeing this map, players who have played Ubisoft games probably know how the game is played.

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Strong and distinctive style

The most impressive thing about GhostWire: Tokyo is its strong style: it combines Japanese folklore, urban legends and supernatural stories (Kikou Girl, Hanako, etc.), onmyoji and modern civilization. It is an art style that has never been seen before. , I also feel that the design is very well done; the various knots and finger movements that the protagonist uses when using the spirit weaving technique are also very interesting.

The person who came up with the idea of ​​putting a soul transfer device in a phone booth and sending the soul away by “taking a card” is a genius

Personally, the most enjoyable part of the game is the clothes of the characters in the game. The protagonist is a shirt, jeans and a slanted bag. The villain wears a parkour-like windbreaker sweatpants and sneakers, and the shape is very “grounded”; I may be used to the game characters in recent years. The clothing design of the people is usually more fancy or fanciful style, but such a plain dress makes people feel very fresh.

The shape of the enemy is also unique, like a high school girl in a sailor suit without a head…

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The only downside is that the picture quality is not good enough

Although there have been many improvements compared to when the game was originally announced, the biggest disadvantage of GhostWire: Tokyo has always been the picture quality, which is slightly inferior by next-generation standards; especially in terms of 3D materials, there is a cheap feeling (some make Reminds me of Destroyer City 4…).

It can also be seen that the development team put a lot of work in other places to make up for the quality problems, such as all the scenes have a lot of small objects to make the venue look more urban, and use many unique, impactful and symbolic designs. (For example, many enemies will hold umbrellas) to attract players’ attention, and will use various horror and suspenseful game screen performance effects during the plot.

The picture is always reminiscent of the deadly city 4

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What deserves praise is that when the main story mission is carried out, the performance effect is quite forceful, and many visual effects are very clever, such as the black water droplets “crawling” on the wall, suddenly stacked chairs, and when the door is opened. Sudden screen noise, etc., created an atmosphere of nervousness and a little trembling (the reporter asked himself carefully, and usually dare not play horror games and watch horror movies, but he will not be scared by GhostWire: Tokyo).

When carrying out the main storyline and missions, there is no problem visually with the forceful performance and busy dealing with the enemy; but when it comes to exploring the streets of Shibuya, solving side missions and collecting, the quality of the picture is inevitably a little concerned.

Brief summary: Don’t compare to Ayrton’s ring

The reporter’s personal opinion is that the game of the year in 2022 will definitely be “Elden’s Circle”. At present, it seems that only (if it can be launched this year) “God of War: Ragnarok” has a chance to challenge, so don’t take everything Eldon’s ring to compare, otherwise you don’t need to play other games. GhostWire: Tokyo is an open world game for consoles. Its gameplay, gameplay and style are not bad. Except for the picture quality that is more difficult to compare with major productions such as “Horizon” and “Far Cry 6”, it is a good game overall. s work. If you feel that its theme style, spiritual onmyoji and other content appeal to you, it will be a work worth playing.

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