Home » PS fans protested on Steam that “Ghost of Tsushima” would be released on PC. Former SIE president says “exclusivity” is the Achilles tendon of the industry | news

PS fans protested on Steam that “Ghost of Tsushima” would be released on PC. Former SIE president says “exclusivity” is the Achilles tendon of the industry | news

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PS fans protested on Steam that “Ghost of Tsushima” would be released on PC.  Former SIE president says “exclusivity” is the Achilles tendon of the industry |  news

Controversy Surrounding “Ghost of Tsushima Director’s Cut” Release on PC Sparks Debate

“Ghost of Tsushima Director’s Cut” is set to be released on the PC platform in mid-May, marking a departure from its previous exclusivity on PlayStation. This decision has ignited a heated debate about platform exclusivity in the gaming industry, with some fans expressing dissatisfaction with the shift.

In the Steam discussion forum for “Ghost of Tsushima: Director’s Cut,” players have been vocal about their concerns regarding Sony’s decision to make the game available on PC. Many have questioned the move, citing the lack of other exclusives being made available on different platforms. Some fans feel betrayed by Sony’s choice to broaden the game’s accessibility.

Industry insiders have also weighed in on the issue of console exclusivity, with former Sony Interactive Entertainment president Shawn Layden highlighting the limitations of exclusive titles. In an interview with VentureBeat, Layden emphasized the importance of expanding the market by releasing games on multiple platforms and reaching a wider audience.

Layden: Exclusivity can limit the reach of a game, especially in today’s market where online and free-to-play games dominate. Opening up to other platforms can increase the game’s potential audience and drive revenue through broader accessibility.

Meanwhile, Peter Moor, former president of SEGA America and senior executive at EA and Microsoft, shared his thoughts on the evolving gaming landscape in an interview with IGN. Moor acknowledged the changing ways in which people engage with games and suggested that even iconic titles like Halo could potentially be released on competing platforms to maximize their impact.

Moor: The value of an IP like Halo should be considered in terms of reaching a broader audience and driving revenue. These discussions are common in the industry, and I wouldn’t rule out seeing Halo on other platforms in the future.

Sony’s decision to bring “Ghost of Tsushima Director’s Cut” to PC is not the first time the company has faced backlash for expanding its first-party titles to other platforms. Despite initial resistance from fans, the trend towards multi-platform releases reflects a shift in consumer behavior and market demands.

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As the gaming industry continues to evolve, the debate over platform exclusivity remains a contentious issue, with players and industry experts alike driving the conversation towards a more inclusive and accessible future for gaming.

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